Successfully updated mod for Factorio 0.15! Figured out the issues and (hopefully) solved all of them. From changelog on main page:
Fixed recipe creation function to allow for normal and marathon recipes. Probably fixed minor issues from older versions. Added config options for dynamic uncrafting and difficulty override.
--NOTE: Due to Factorio recipe changes, dynamic uncrafting is disabled by default. Enabling it will allow uncrafting recipes to dynamically change from regular to marathon variants depending on the chosen difficulty on game creation, but adds an unsightly group to player's crafting menu. I hated this, as it's the entire reason I preferred this mod over the other recycling mod.
Instead, I decided to allow the player to choose their difficulty from the in-game mod settings page. This will set all uncrafting recipes to either their normal or marathon counterparts, regardless of actual chosen difficulty. One bonus side effect of this, is that if you play on marathon difficulty, but enable the vanilla uncrafting recipes, all uncrafting will give much smaller results, making it even harder on this mode. I wouldn't try it the other way around (vanilla difficulty + marathon uncrafting) unless you don't care at all about balance lol