Artisanal Reskins: Angel's Mods

by Kirazy

Reskins items, entities, and technologies within Angel's mods to add tier colors and icon labeling. Features high-res icons and updated models, lighting and sprites, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.

a day ago
1.0 - 1.1
9160
Owner:
Kirazy
Source:
kirazy/reskins-angels
Homepage:
https://forums.factorio.com/viewtopic...
License:
CC BY-NC-ND 4.0
Created:
5 months ago
Latest Version:
1.1.3 (a day ago)
Factorio version:
1.0 - 1.1
Downloaded:
9160 times

Artisanal Reskins: Angel's Mods


Reskins Series mods
Artisanal Reskins: Angel's Mods
Artisanal Reskins: Bob's Mods
Artisanal Reskins: Compatibility
Artisanal Reskins: Library

A work-in-progress complete visual overhaul of Arch666Angel's suite of mods
This mod reskins the items, structures, equipment, and technologies added to Factorio by Angel's Mods, adding tier coloring and labels. As part of this, structures have been re-rendered in high resolution with Angel's permission (which will eventually be ported into the base Angel's mods).

This is a very early WIP release, and as such this mod is designed to work alongside ShinyAngelGFX. Currently Angel's Smelting's structures are fully supported.

Updates
This mod is constantly being worked on, but I am a graduate student and school has resumed. I will release bug fixes that correct startup errors as they occur, but content updates will occur on a monthly basis on the weekend, beginning October 3, 2020.

Localization
You are welcome to help with localization, please use this Crowdin project. You can find more details here.

It is also suggested if using this mod with ShinyAngelGFX to also use the mod ShinyAngelGFX: Casting Machine Patch to allow casting machines to output fluids (such as coolant), which is currently bugged due to ShinyAngelGFX.


Credits

Thanks to NeveHanter for his donation of molten casting item and technology icons using simulated fluid physics.