Research Towns


Nauvis was never empty. There are no labs - research happens in the town halls of its people. Find their towns, become their partner and supply them with science packs, goods, fluids and power. Towns grow through five eras, specialize in basic materials (productivity bonus), clean the air and survive biter attacks as ruins. Compatible with overhaul mods.

Content
a month ago
2.0 - 2.1
87
Environment Circuit network Manufacturing Power

i Destroyed towns

a month ago

Say, is there any mechanics to spawn in destroyed towns? I'd say it'd be a interesting thing to help rebuild them. Admitedly that also goes one further as to have the town have a defense weapon but ehhhhhhhhh that might be pushing the scope of this mod too far towards otherr directions.

a month ago

Hi, that’s not a bad idea at all, and I’ve actually been thinking about it already; there are definitely plans for further improvements to both the towns and the houses as part of future mods.
For example, I’ve been thinking that, alongside the towns, there could be further buildings to research, and it’s also occurred to me that we could perhaps recruit helpers from the towns and assign them tasks, and so on…
Thanks for the idea.

a month ago

Hi, that’s not a bad idea at all, and I’ve actually been thinking about it already; there are definitely plans for further improvements to both the towns and the houses as part of future mods.
For example, I’ve been thinking that, alongside the towns, there could be further buildings to research, and it’s also occurred to me that we could perhaps recruit helpers from the towns and assign them tasks, and so on…
Thanks for the idea.

truthfully, in my cursed opinion, towns should already have some houses and places to store materials. Because they were always here before the crash landing, right? So it makes sense in my eyes that they should have already existing infastructure. Plus how else will they get food and whatnot? I'd say leave this as a map generation option as well. Also to add onto this, seperate buildings that exist in the wild for seemingly no reason....until you find a town that uses it. But that might be a diferent problem altogether.

New response