Quantum Fabricator

by Tename

Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.

Utilities
10 days ago
2.0
4.76K
Logistics Manufacturing Storage Cheats

g Crash after removing mod

a month ago

Had to remove a mod (Atomic Overhaul) as it interfered with Exotic Industry's nuclear setup.

On trying to access the machines tab from the fabricator window, I get this error:

Error while running event quantum-fabricator::on_gui_click (ID 1)
Unknown sprite "item/heat-furnace"
stack traceback:
[C]: in function 'add'
quantum-fabricator/scripts/gui/fabricator.lua:326: in function 'build_main_recipe_item_list_gui'
quantum-fabricator/scripts/gui/events.lua:74: in function <quantum-fabricator/scripts/gui/events.lua:64>

Is there a way to rebuild the index of placeable entities?

a month ago

Should be fixed now.

a month ago
(updated a month ago)

The original error is fixed, but now I'm encountering this one:

Error while running event quantum-fabricator::on_init()
quantum-fabricator/scripts/events.lua:204: attempt to index field 'planet_surface_link' (a nil value)
stack traceback:
quantum-fabricator/scripts/events.lua:204: in function 'initialize_surface'
quantum-fabricator/scripts/events.lua:183: in function 'initialize_surfaces'
quantum-fabricator/scripts/process_data.lua:9: in function 'process_data'
quantum-fabricator/scripts/events.lua:129: in function <quantum-fabricator/scripts/events.lua:45>

EDIT: Loaded a previous save, that had the mod. Saved it, removed mod, loaded it, and now everything works. Could have been stale data.

a month ago

This particular crash seem to only happen when my mod is enabled for the first time in a save with Factorissimo factory floors already present. Should be fixed as well, for the future.

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