Quantum Fabricator

by Tename

Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.

Utilities
10 days ago
2.0
4.76K
Logistics Manufacturing Storage Cheats

i Better compatibility for multiple forces

3 months ago

I've been noticing that, while Quantum Fabricator has been quick to satisfy upgrade requests, construction requests tend to take a pretty long time. I took a look at storage.tracked_requests.revivals and found thousands of requests for entity-ghosts on Castra. Castra has player-like enemies that can build defences akin to the player, and following one of the requests led to a spot where there used to be a wall controlled by the enemy force (that I've long-since blew up with landmines). Since my own ghosts would be mixed in with the same requests, and Quantum Fabricator only processes so many requests at a time, these enemy ghosts are likely responsible for Quantum Fabricator's very slow construction time.

Either processing requests for different forces separately, or just completely ignoring non-player forces would resolve the long delay, though the latter would only really work in non-PvP scenarios.

3 months ago

I just did a quick patch to add force = "player" to each entry of Request_table_filter_link, and after placing a ghost to force it to update #storage.tracked_requests.revivals went from 7091 to 0, at least after it fulfilled the ghost in question, which was significantly faster that it was previously.

3 months ago

Thanks, fixed.

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