Quantum Fabricator

by Tename

Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.

Utilities
10 days ago
2.0
4.76K
Logistics Manufacturing Storage Cheats

i Compatibility with Scrappy Industry

4 months ago

As it stands, Quantum Fabricator requires the recipes it uses to have a 100% chance of success. Scrappy Industry changes nearly every recipe to not have a 100% chance of success. As a result, only a 7 entries in the logistics tab were accepted as valid, 5 of which it won't even craft anyways because they're tiles. This essentially makes the crafting component of Quantum Fabricator useless. There is an option in Scrappy Industry to ensure that recipes always succeed, but it's not the default.

Attempting to fix this would require some logic to deduct a random amount of materials when attempting to craft something, which could be tricky to get right.

From the looks of things, byproducts are handled, though if they're only used in recipes for intermediates, they'd be difficult to use prior to getting the dedigitizer.

3 months ago

The goal behind my mod is to automatically craft/decraft buildings when needed w/o any waste. If costs or results aren't static, then players could lose or create resources by just repeatedly constructing/deconstructing buildings. That's not okay in my opinion, so I won't be adding any random chances.

The only other solution I can think of is to set all chances to 100% and proportionally modify the costs, rounding the results to the nearest whole number (because I'm not adding fractions either). Most recipes would barely change but oh well, that's better than nothing.

I'll get to it, but not sure when I'd have the time.

3 months ago

Did that normalization thing, so it's compatible now.

New response