Farm Quality Plants


Planting quality seeds will now yield quality plants!

Content
a month ago
2.0
279
Manufacturing

g Nice!

30 days ago

Hi!

I am the creator of Boom-puffs, your mod is fantastic! I had been meaning to make this functionality for the longest and didn't think it was possible, so I had to quickly download and read your scripts. I had been doing a similar thing with another unpublished mod regarding tamed pentapods to do the "planting" through scripting, fake temporary tree spawners etc but it was always a huge pain, and I didn't want to make all these copies of plants for each quality etc.

Anyway, I just made my own version (after asking for Agricultural on_events - which trivialise much of the process!) I thought I'd ping you to let you know the new API for the AgTowers Which may or may not help streamline some of your control lua. Also check out my mod, which hashes the trees and fakes the sprite if your interested =)

Cheers, and epic mod!

27 days ago
(updated 27 days ago)

Hey, I had actually started this mod like 9 months ish ago, got it mostly done except for the seed planting and harvesting detection. Seeing those new API changes inspired me to finish the mod (so thanks for that!). That's why I do the control.lua file the way I did, it was just a result of how I had to get it working back then. From the looks of it, it seems that our mods are functionally identical lol. I do actually use the new ag tower events, just not for everything. While I use the new events partially, your way is a lot more elegant and I may definitely rewrite my mod to not use any prototypes.

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