Increases costs of all end products by a configurable multiplier. This includes all buildings, modules, ammo, and optionally science packs.
Makes the game harder without increasing recipe complexity.
Recommended values are 2-5 for the main multiplier. Having science pack multiplier be lower makes more of the game focused around infrastructure, which is the main purpose of this mod.
Scales more than vanilla technology price multiplier. x5 product multiplier feels like x100 tech multiplier.
Compatibility
Should work with any mod, however balance may be a concern for certain items.
While i haven't playetesed a full game, its tweaked and verified to work well with:
- Base game
- Quality
- Space Age
- Krastorio 2
- Krastorio 2 Spaced Out
If you have suggestions for which items should or should not be considered expensive in other mods, do tell.