Increases costs of all end products by a configurable multiplier. This includes all buildings, modules, ammo, and optionally science packs. Makes the game harder without increasing recipe complexity.
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.1
Date: 22.10.2026
Changes:
- Added support for expensive fluids.
Balancing:
- Made thruster fuels and oxidizers expensive to be more in line with ammo being expensive.
Version: 2.0.0
Date: 06.08.2026
Features:
- Science packs now have a separate multiplier.
Changes:
- Updated to Factorio 2.1.
- Craft time multiplier now defaults to default multiplier / 2, with a minimum of 1.
Version: 1.0.0
Date: 21.05.2026
Features:
- Release