Precision Lignumis (ALPHA)


Overhaul of the Lignumis planet: a third (Pyrolysis) science pack, a real rocket silo without the early-escape shortcut, gold metallurgy through coke, a carbon-fiber composite chain, and creosote/treated-wood integration. rn cooking this mod, so many to change, update.

Content
a day ago
2.1
6
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Circuit network

i Questions

23 hours ago

Hi, love the idea of this mod, I just have some questions.
Does the rocket silo in this mod replace in any way the original one from Lignumis? (I kind of want both options tbh, idk if you are thinking about adding this as an option in the mod) (assuming that the rocket silo does replace the original one).
Is this mod centered exclusively on logistics + crafting, or are you gonna do anything about enemies (more agresive AI, or something, just asking).
Can biochar be used on furnaces and the like? Is this mod compatible with Krastorio, too? (as in, will the recipe be selectable when trying to make the biochar in a furnace?) (I'm assuming that it's done in a furnace. Krastorio changes the usual furnace-building-type behavior so that you gotta pick which recipe you want to make to begin with).
Sorry for the sudden spam, ty for your work!

16 hours ago

For modern state of the game, I do not touch the base game of the Lignumis, I'm afraid I can break some things with updating mod. So yeah, for now there 2 wood silos, doing the same thing, but new one can be automated if your get enough on sanity :)
For now there only logistic, but ill love to do some more peacemaker tech, and enemy buff. If I start to understand, I will definitely change how noise pollution works.
About Krastorio - i dont really now, BUT, i mostly used Crushing Industry For easy creation and good compatibility, and brick kilns from Alloy Smelting to a slightly more logical way of pyrolysis. If you really need Coke, you can smelt it from biochar, so i guess its should work.
So if those mods works with Krastorio, its should too. I hope.

15 hours ago

Oh, so the new silo is for, idk, launching stuff that you got automated to space, then? In a "i got my initial setup on lignumis, let's automate this to quickstart Nauvis or another planet!" way, right? That's exactly what I was looking for, nice!
I'll let you know If I find any kind of incompatilibilities, no biggie! Ty for your hard work!!!

13 hours ago

Thanks!
One thing - its for now work with only nauvis and im sure its should not work with "Any Planet Start", im kinda hardcoded it like that for now.
And, yeah, the idea is get the Lignumis -> Nauvis (one way) transfer of resources or science pre Space Age era

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