Plintorio - Clean & Safe Spawn Area

by Plinfut

Provides a cleaner and safer spawn area on new maps than vanilla map generation does.

Overhaul
a month ago
2.0
87
Combat Environment Mining Fluids Cheats

Changelog

Version: 2.0.0
Date: 2026-05-24

  Minor Features:
    - Changed clean zone size setting to use diameter in tiles instead of radius chunks in chunks.
      - Make sure to convert this when loading a save created in version 1.0.0.
      - 1 chunk radius = 64 tiles diameter.
    - Changed cleaning settings to explicitly remove things rather than to keep some.
    - Added setting for minimum tree damage before a tree qualifies for removal.

  Optimizations:
    - Restructured code for easier maintenance and better preparedness for game updates.
Version: 1.0.2
Date: 2026-05-19

  Debug:
    - Removed debug info about zone sizes and tree barrier width.
Version: 1.0.1
Date: 2026-05-19

  Bugfixes:
    - Tile fading made the center marking one tile bigger than intended and slightly off-center.

  Info:
    - Changed homepage to mod portal.
    - Added short description for mod portal.
    - Moved the backstory and design choices from the long description to the discussion area.
Version: 1.0.0
Date: 2026-05-17

  Major Features:
    - Create a clean zone of configurable size around the spawn point upon map generation.
    - Optionally remove all decoratives from this zone.
    - Optionally remove all entities from this zone, optionally except for:
      - Fish
      - Ore patches
      - Trees
      - Rocks
      - Crashed spaceship
    - Optionally replace all floor tiles in this zone.
      - Optionally except for water.
      - Optionally with a different type to mark the center.
    - Optionally create a barrier of trees near the border of the clean zone to create a safe zone inside.
    - Optionally allow the tree barrier to break down as it absorbs pollution.