Provides a cleaner and safer spawn area on new maps than vanilla map generation does.
Large total conversion mods.
Version: 2.0.0
Date: 2026-05-24
Minor Features:
- Changed clean zone size setting to use diameter in tiles instead of radius chunks in chunks.
- Make sure to convert this when loading a save created in version 1.0.0.
- 1 chunk radius = 64 tiles diameter.
- Changed cleaning settings to explicitly remove things rather than to keep some.
- Added setting for minimum tree damage before a tree qualifies for removal.
Optimizations:
- Restructured code for easier maintenance and better preparedness for game updates.
Version: 1.0.2
Date: 2026-05-19
Debug:
- Removed debug info about zone sizes and tree barrier width.
Version: 1.0.1
Date: 2026-05-19
Bugfixes:
- Tile fading made the center marking one tile bigger than intended and slightly off-center.
Info:
- Changed homepage to mod portal.
- Added short description for mod portal.
- Moved the backstory and design choices from the long description to the discussion area.
Version: 1.0.0
Date: 2026-05-17
Major Features:
- Create a clean zone of configurable size around the spawn point upon map generation.
- Optionally remove all decoratives from this zone.
- Optionally remove all entities from this zone, optionally except for:
- Fish
- Ore patches
- Trees
- Rocks
- Crashed spaceship
- Optionally replace all floor tiles in this zone.
- Optionally except for water.
- Optionally with a different type to mark the center.
- Optionally create a barrier of trees near the border of the clean zone to create a safe zone inside.
- Optionally allow the tree barrier to break down as it absorbs pollution.