Plasma Industries


Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.

Content
21 hours ago
2.0
1.03K
Trains Combat Fluids Manufacturing Power

i Vesta Repeat Entity

8 days ago

First of all, thanks for this mod. I do like the idea of extending the usage and capability of plasma related technology in the game and this mod adds some simple, yet great tools to do so.

One thing to note, is that if you are using the Planet Vesta, you actually get access to "Magnetic Pipes" on Vesta, which are essentially the same thing as the Plasma Ducts, but obviously can be obtained much earlier (and cheaper) in a playthrough as Vesta can be visited once you unlock Cryo Plants from Aquilo. I would suggest a simple compatibility or setting that can be toggled when Vesta is installed to remove the Plasma Duct recipe from the mod as it is a bit redundant in that case.

8 days ago

Hey there, thank you for the nice words!

You are correct that the vesta pipes make plasma ducts redundant and expensive. Iirc Blackheart initially had the plasma stuff planned for his shattered planet (which would've been fine) and then moved them to Vesta.

I initially wanted to fuse them into one entity when Vesta is installed especially since the Vesta pipes look quite nice but got the feedback on discord that people preferred the look of the plasma ducts.

As it stands right now, plasma ducts have some pending changes including a complete reskin by an artist. I've played most planet mods but not Vesta so I think I'll come to a decision on this once I do. There is also a second planet mod in the works right now that will use plasma pipes, so that needs to be considered as well.

Currently, I think merging them and then letting the players pick the look in the options would be the best idea.

Thank you for your feedback!

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