Plasma Beacon

by Morlot

A beacon powered by fusion plasma. Long range, 4 module slots and high effect transmission, with productivity and quality modules available as an option. Designed to operate from the second row, alongside the ordinary beacons around a machine.

Content
3 days ago
2.0 - 2.1
127
Factorio: Space Age Icon Space Age Mod
Fluids Manufacturing

i [Parked] Idea

4 days ago

Can u make burner version pls, which use fusion cells.
Cuz tonn of pipe Is not UPS freandly

4 days ago

Thanks for the suggestion.

On UPS: pipes aren't the cost they used to be. Factorio 2.0 reworked the fluid system so contiguous runs of pipe merge into a single segment and get computed as one unit. A long duct line costs roughly the same as a short one — the per-pipe cost that made this a real concern was a 1.1-era thing.

Also worth knowing: as of Plasma Beacon 1.0.2, HD Plasma Duct is no longer required. You can dock a plasma beacon straight onto a fusion reactor's plasma output and skip the piping entirely.

On a burner version: possible, but it opens a worse problem than it solves. A beacon prototype can't take a burner energy source, so the fuel has to sit on a hidden entity underneath the beacon. That part works — but there's then no way to see the fuel inventory. You'd be feeding a machine you can't open.

So it's on the list, but parked until the inventory side has a decent answer.

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