Hunt the hidden Conduit, deploy the Resonator, survive hive retaliation, and pacify Nauvis and Gleba for the perfect late-game experience. Orbital Map Uplink is strongly recommended for the full satellite-intelligence experience.
Mods introducing new content into the game.
Version: 0.6.0 Date: 2026-07-09
Features: * Added Gleba pacification support. * Added the Spore Heart as Gleba's unique pacification objective. * Added the Bloomer as a hostile Gleba spore-growth node. * Added PP-specific Gleba enemy variants. * Added Gleba Resonator resonance cycle. * Added one-Resonator-per-surface support. * Added Spore Heart spawning based on the first player-built structure on Gleba. * Added Spore Heart reveal after successful Gleba resonance. * Added remote Bloomer spawning during Gleba resonance. * Added local Bloomer regrowth near the active Gleba Resonator. * Added Gleba spore surge attack waves. * Added configurable Gleba power failure behaviour. * Added Spore Heart damage threshold surges at 75%, 50%, and 25%. * Added Gleba status output to /pp-conduit-status. * Added optional Gleba debug commands. Changes: * Resonator placement is now limited to one Resonator per surface rather than one globally. * Orbital Map Uplink no longer contributes to Gleba objective discovery. * Gleba discovery is handled through Resonator survival rather than satellite scans. * Gleba timing settings use seconds for recurring intervals and minutes for the long resonance duration. * Spore Heart and Bloomers are highly resistant to non-fire damage. * Fire damage is now the preferred method for destroying Gleba pacification targets. Balancing: * Default Gleba resonance duration is 60 minutes. * Default Gleba wave interval is 60 seconds. * Default remote Bloomer interval is 60 seconds. * Default local Bloomer interval is 180 seconds. * Default maximum remote Bloomers is 15. * Default maximum local Bloomers is 5. * Default Gleba power failure response is progress decay. Compatibility: * Nauvis pacification remains supported. * Gleba support requires Space Age content to be active. * Orbital Map Uplink remains optional. * Existing saves remain supported. * Rebirth is not included in this release. Notes: * Nauvis remains an intelligence-led Conduit hunt. * Gleba is a survival-led spore siege. * The Spore Heart is always destructible but heavily defended. * Bloomers are intended to create controllable pressure during Gleba resonance.
Version: 0.5.0 (Unreleased) Date: 2026-07-07
Features: * Added improved /pp-conduit-status output. * Added clearer Planetary Pacification version reporting. * Added active expansion node tracking. * Added automatic pruning of cleared forced expansion nodes. * Added replacement behaviour for cleared expansion nodes until the active node cap is reached. * Added candidate-zone chart tags for revealed Conduit signal regions. * Added cleanup of candidate-zone chart tags after successful pacification. * Added one-time near-Conduit warning when players approach the true Conduit area. * Added optional Conduit proximity warning setting. * Added clearer Resonator GUI state captions. * Added improved Resonator disruption, vulnerability, stabilisation, and pacification messages. Changes: * Reworked /pp-conduit-status into a clearer player-facing diagnostic command. * Forced expansion nodes now track their spawned spawners and defences. * Cleared forced expansion nodes no longer continue to count against the active expansion node cap. * Retaliation wave origins now prefer active forced expansion nodes. * Retaliation wave messages are now shorter and less revealing. * Candidate Conduit signal regions are now easier to identify on the map after being revealed. * Final pacification now clears Resonator runtime state and expansion node tracking. * Final pacification now removes candidate-zone map tags. * Final pacification messaging now better presents Nauvis pacification as a completed objective. * Settings are now grouped more logically by gameplay system. * Player assistance and debug settings are now separated from normal gameplay settings. Fixes: * Improved forced expansion node accounting after players destroy hive expansion nodes. * Improved Resonator state reporting in /pp-conduit-status. * Improved vulnerability timer reporting in /pp-conduit-status. * Improved expansion pressure reporting in /pp-conduit-status. * Improved cleanup after successful Conduit destruction. * Reduced ambiguity in player-facing Resonator and hive retaliation messages. * Fixed cleared expansion nodes being treated as active pressure sources. * Fixed candidate-zone map tags persisting after pacification. Balancing: * Forced expansion pressure now better reflects active hive presence rather than total nodes ever created. * Clearing forced expansion nodes now has clearer tactical value. * The hive can still replace cleared expansion nodes while the Resonator cycle is active and the active node cap has not been reached. * Near-Conduit warning radius is set to 750 tiles by default. Compatibility: * Existing saves remain supported. * Orbital Map Uplink remains optional. * Space Age remains optional. * No Gleba support is included in this release. * Rebirth is not included in this release. * No new graphics, entities, recipes, or technologies were added. Notes: * This release completes and polishes the Nauvis pacification loop. * Gleba support is planned for a later release. * Rebirth should be introduced only after the basic multi-planet pacification loop is complete.
Version: 0.4.0 Date: 2026-07-03
Features: * Added the Resonator as a base-side Conduit disruption structure. * Added Resonator item, recipe, entity, technology, graphics, and locale. * Added manual Resonator activation through a top-screen status button. * Added /pp-activate-resonator as a fallback activation command. * Added a one-Resonator build limit. * Added configurable Resonator disruption and Conduit vulnerability timers. * Added visible Resonator status and countdown display. * Added Conduit invulnerability outside the vulnerability window. * Added a timed Conduit vulnerability window after successful Resonator disruption. * Added scripted Resonator retaliation waves using dedicated faster behemoth-tier units. * Added forced hive expansion nodes as attack origins during Resonator disruption. * Added replacement behaviour for destroyed forced expansion nodes. * Added configurable wave interval, wave size, wave growth, expansion interval, expansion distance, and maximum active expansion node count. * Added Resonator state reporting to /pp-conduit-status and remote interface output. Changes: * Moved the Resonator to the Combat tab. * Updated Resonator descriptions to state that only one active Resonator can exist at a time. * Increased Conduit spawn distance for new worlds. * Conduits now spawn between 20,000 and 36,000 tiles from origin on new saves. * Orbital scans now reveal possible Conduit signal regions but do not confirm the true region. * The player must manually locate the Conduit after candidate regions are revealed. * The Resonator now weakens the Conduit rather than locating it. * The Conduit must be destroyed during the vulnerability window to pacify Nauvis. * Resonator activation now requires possible Conduit regions to have been identified first. * Resonator disruption progress now pauses if power is interrupted. * Removing or destroying the active Resonator now stabilises the Conduit. * Retaliation waves now continue during the Conduit vulnerability window. * Forced hive expansion now continues during the Conduit vulnerability window. * Forced expansion now prioritises nearby unexplored chunks where possible. * Forced expansion node cap now counts active expansion nodes rather than total nodes ever created. * Destroyed expansion nodes can now be replaced until the active node cap is reached again. * Retaliation waves now directly target the active Resonator. * Retaliation wave messages now use shorter warning text. * Removed Resonator-target hints from normal player-facing wave messages. * Removed coordinates from normal player-facing expansion messages. Balancing: * Set default Resonator wave interval to 60 seconds. * Set default base wave size to 40 behemoth biters and 20 behemoth spitters. * Set default wave growth to 10. * Added dedicated Resonator retaliation units with a default 1.25x movement speed multiplier. * Changed forced expansion interval setting from minutes to seconds. * Set default forced expansion interval to 60 seconds. * Set default forced expansion distance range to 750-1,500 tiles. * Set default maximum active forced expansion nodes to 15. * First forced expansion node is created immediately when the Resonator cycle begins. Graphics: * Added layered Resonator graphics using the original Core Extractor-style animated base and emission sheets. * Added corrected transparent emission glow layers for the Resonator. * Fixed previous static, swirl, full-sprite glow, and black-square animation issues. * Resonator now uses a two-layer base animation and emission setup matching the original source effect more closely. * Reduced release graphics package size by removing unused source/reference sheets. Compatibility: * Existing saves remain supported. * Existing Conduits are not moved when updating from earlier versions. * Orbital Map Uplink remains optional. * Gleba support is not included in this release. Notes: * This release establishes the main Resonator disruption loop. * The vulnerability window is not a safe phase; hive retaliation continues throughout. * Forced expansion nodes provide visible origins for scripted retaliation waves. * Retaliation waves use dedicated PP-only behemoth-tier units and do not affect normal enemy evolution.
Version: 0.3.1 Date: 2026-07-01
Fixes: * Fixed pacification not persisting into newly generated chunks after the Conduit was destroyed. * Newly generated chunks on a pacified surface are now automatically cleared of enemy life. * Existing saves where the Conduit was already destroyed now restore the pacified surface state on configuration change. Changes: * Conduit destruction now marks the affected surface as pacified. * Pacification state is now stored per surface. * Enemy cleanup now uses a shared pacification cleanup function. * /pp-conduit-status now reports whether the Conduit surface has been pacified. * Remote Conduit status data now includes pacified surface state, pacification mode, and pacification tick. Notes: * This release focuses on Nauvis pacification persistence. * Gleba support is not included in this release and will come in a future update once Nauvis is feature complete. * Resonator gameplay is not included in this release.
Version: 0.3.0 Date: 2026-06-18
Features: * Added enhanced Conduit discovery gameplay. * Added candidate search zones for orbital Conduit detection. * Added false-positive anomaly zones. * Added primary signal isolation. * Added Orbital Intelligence Accuracy setting. * Added improved orbital scan intelligence messages. * Added scan count tracking. * Added satellite scan count tracking. * Added Orbital Map Uplink scan count tracking. * Added active search zone tracking. * Added organic Conduit hive generation. * Added maximum-threat Conduit hive spawners. * Added concealed Conduit map presentation. * Added Orbital Map Uplink receiver callbacks for uplink activation and satellite scan completion. Changes: * Orbital scans now behave as an intelligence-gathering system rather than direct location reveal. * Satellite scan progression now advances only from validated Orbital Map Uplink scan-completed events. * Repeated Orbital Map Uplink scan pulses during a single map-view session no longer create additional Conduit discovery progress. * Search zone reveal now identifies multiple possible Conduit signal zones. * Final scan stage now eliminates false-positive zones and isolates the primary signal. * Replaced Conduit defensive ring layouts with natural hive clusters. * Conduit hives now generate as large hostile megabases with irregular nest placement. * Conduit-associated spawners now produce maximum-threat enemy forces. * Conduit map visibility has been adjusted to better blend with surrounding enemy structures. * Expanded /pp-conduit-status debug output. * Expanded remote interface status data. Integration: * Added on_orbital_uplink_activated() remote receiver support. * Added on_orbital_scan_completed() remote receiver support. * Added duplicate protection for Orbital Map Uplink scan counts. * Orbital Map Uplink integration remains optional. * Planetary Pacification continues to support debug-triggered orbital scan progress when Orbital Map Uplink is not installed. Compatibility: * Planetary Pacification remains fully standalone. * Orbital Map Uplink remains optional. * No hard dependency exists between Planetary Pacification and Orbital Map Uplink. * Existing Conduit destruction and pacification behaviour is unchanged. * Existing pacification mode settings remain unchanged. Notes: * This release adds the Planetary Pacification receiver side of the Orbital Map Uplink integration. * One valid satellite-based Orbital Map Uplink scan advances Conduit discovery once. * Additional map refresh pulses from the same scan session do not advance Conduit discovery. * The Resonator system is not included in this release.
Version: 0.2.1 (Unreleased) Date: 2026-06-18
Changes: - Changed default orbital scan progress from 25 to 20. - Clarified /pp-orbital-scan as a debug command. - Added scan source tracking for future integration with Orbital Map Uplink. - Added last scan tick tracking. - Expanded Conduit status data returned through the remote interface. - Added /pp-conduit-status debug command. Notes: - Orbital scan progress remains debug-triggered in Planetary Pacification. - Real scan progress is intended to be triggered by Orbital Map Uplink when a satellite-based scan occurs.
Version: 0.2.0 (Unreleased) Date: 2026-06-18
Features: - Added orbital scan progression system. - Added multi-stage Conduit detection mechanics. - Added anomaly detection stage. - Added regional signal localisation stage. - Added search zone reveal stage. - Added optional approximate coordinate hint stage. - Added scan progress tracking and persistence. - Added optional Orbital Map Uplink integration. Integration: - Added remote interface support for external mods. - Added add_orbital_scan_progress() remote function. - Added get_conduit_status() remote function. - Added safe integration architecture allowing Planetary Pacification and Orbital Map Uplink to operate independently. - Added optional Orbital Map Uplink dependency support. Settings: - Added Enable Orbital Map Uplink Integration setting. - Added Orbital Scan Progress setting. - Added Allow Final Coordinate Hint setting. Gameplay: - Orbital scans can progressively narrow the location of the Conduit. - Search zones can be charted without revealing the exact Conduit position. - Conduit discovery remains possible through normal exploration when Orbital Map Uplink is not installed. Developer Features: - Added /pp-orbital-scan debug command. - Added scan stage tracking. - Added search zone generation utilities. - Added approximate coordinate generation utilities. Notes: - Planetary Pacification remains fully standalone. - Orbital Map Uplink remains fully standalone. - No hard dependency exists between the two mods. - Orbital scan progression is currently debug-driven and intended to be triggered by Orbital Map Uplink in a future update.
Version: 0.1.2 (Unreleased) Date: 2026-06-16
Features: - Added custom Conduit graphics and animation. - Increased Conduit footprint from 5x5 to 7x7. - Added animated emission layer to the Conduit. - Improved visual scale and positioning of the Conduit. Changes: - Reworked Conduit graphics implementation. - Adjusted defensive perimeter spacing to better suit the larger Conduit. - Refined animation timing for a smoother visual effect. - Removed experimental colour-mask implementation pending future review. Fixes: - Fixed Conduit spawning on water. - Fixed defensive structures occasionally spawning on invalid terrain. - Fixed prototype bounding box errors introduced by the larger footprint. - Fixed startup message timing issues when creating a new world.
Version: 0.1.1 (Unreleased) Date: 2026-06-16
Features: - Added support for custom Conduit artwork. - Added 5x5 Conduit footprint. - Added emission layer support for future graphical enhancements. Changes: - Replaced temporary biter-spawner visuals with the Conduit prototype. - Improved Conduit placement logic. - Expanded defensive hive generation around the Conduit. Fixes: - Improved sector generation reliability. - Fixed Conduit placement edge cases. - Improved Space Age compatibility testing.
Version: 0.1.0 (Unreleased) Date: 2026-06-16
Features:
- Initial release.
- Added the Conduit planetary objective.
- Added sector-based Conduit generation.
- Added hive complex generation surrounding the Conduit.
- Added Conduit destruction detection.
- Added planetary pacification mechanic.
- Added configurable pacification modes:
* Remove all enemies
* Remove nests only
- Added Conduit health multiplier setting.
- Added optional Space Age compatibility.
Developer Features:
- Added /pp-find-conduit command.
- Added /pp-teleport-conduit command.
- Added /pp-destroy-conduit command.
Notes:
- One Conduit generates per world.
- The Conduit must be discovered through exploration.
- Space Age is supported but not required.