Adds a hidden, heavily defended alien Conduit that acts as the heart of the planet’s hive network, creating a late-game objective where players must locate, assault, and destroy it to pacify Nauvis.
Mods introducing new content into the game.
Version: 0.3.0 Date: 2026-06-18
Features: * Added enhanced Conduit discovery gameplay. * Added candidate search zones for orbital Conduit detection. * Added false-positive anomaly zones. * Added primary signal isolation. * Added Orbital Intelligence Accuracy setting. * Added improved orbital scan intelligence messages. * Added scan count tracking. * Added satellite scan count tracking. * Added Orbital Map Uplink scan count tracking. * Added active search zone tracking. * Added organic Conduit hive generation. * Added maximum-threat Conduit hive spawners. * Added concealed Conduit map presentation. * Added Orbital Map Uplink receiver callbacks for uplink activation and satellite scan completion. Changes: * Orbital scans now behave as an intelligence-gathering system rather than direct location reveal. * Satellite scan progression now advances only from validated Orbital Map Uplink scan-completed events. * Repeated Orbital Map Uplink scan pulses during a single map-view session no longer create additional Conduit discovery progress. * Search zone reveal now identifies multiple possible Conduit signal zones. * Final scan stage now eliminates false-positive zones and isolates the primary signal. * Replaced Conduit defensive ring layouts with natural hive clusters. * Conduit hives now generate as large hostile megabases with irregular nest placement. * Conduit-associated spawners now produce maximum-threat enemy forces. * Conduit map visibility has been adjusted to better blend with surrounding enemy structures. * Expanded /pp-conduit-status debug output. * Expanded remote interface status data. Integration: * Added on_orbital_uplink_activated() remote receiver support. * Added on_orbital_scan_completed() remote receiver support. * Added duplicate protection for Orbital Map Uplink scan counts. * Orbital Map Uplink integration remains optional. * Planetary Pacification continues to support debug-triggered orbital scan progress when Orbital Map Uplink is not installed. Compatibility: * Planetary Pacification remains fully standalone. * Orbital Map Uplink remains optional. * No hard dependency exists between Planetary Pacification and Orbital Map Uplink. * Existing Conduit destruction and pacification behaviour is unchanged. * Existing pacification mode settings remain unchanged. Notes: * This release adds the Planetary Pacification receiver side of the Orbital Map Uplink integration. * One valid satellite-based Orbital Map Uplink scan advances Conduit discovery once. * Additional map refresh pulses from the same scan session do not advance Conduit discovery. * The Resonator system is not included in this release.
Version: 0.2.1 (Unreleased) Date: 2026-06-18
Changes: - Changed default orbital scan progress from 25 to 20. - Clarified /pp-orbital-scan as a debug command. - Added scan source tracking for future integration with Orbital Map Uplink. - Added last scan tick tracking. - Expanded Conduit status data returned through the remote interface. - Added /pp-conduit-status debug command. Notes: - Orbital scan progress remains debug-triggered in Planetary Pacification. - Real scan progress is intended to be triggered by Orbital Map Uplink when a satellite-based scan occurs.
Version: 0.2.0 (Unreleased) Date: 2026-06-18
Features: - Added orbital scan progression system. - Added multi-stage Conduit detection mechanics. - Added anomaly detection stage. - Added regional signal localisation stage. - Added search zone reveal stage. - Added optional approximate coordinate hint stage. - Added scan progress tracking and persistence. - Added optional Orbital Map Uplink integration. Integration: - Added remote interface support for external mods. - Added add_orbital_scan_progress() remote function. - Added get_conduit_status() remote function. - Added safe integration architecture allowing Planetary Pacification and Orbital Map Uplink to operate independently. - Added optional Orbital Map Uplink dependency support. Settings: - Added Enable Orbital Map Uplink Integration setting. - Added Orbital Scan Progress setting. - Added Allow Final Coordinate Hint setting. Gameplay: - Orbital scans can progressively narrow the location of the Conduit. - Search zones can be charted without revealing the exact Conduit position. - Conduit discovery remains possible through normal exploration when Orbital Map Uplink is not installed. Developer Features: - Added /pp-orbital-scan debug command. - Added scan stage tracking. - Added search zone generation utilities. - Added approximate coordinate generation utilities. Notes: - Planetary Pacification remains fully standalone. - Orbital Map Uplink remains fully standalone. - No hard dependency exists between the two mods. - Orbital scan progression is currently debug-driven and intended to be triggered by Orbital Map Uplink in a future update.
Version: 0.1.2 (Unreleased) Date: 2026-06-16
Features: - Added custom Conduit graphics and animation. - Increased Conduit footprint from 5x5 to 7x7. - Added animated emission layer to the Conduit. - Improved visual scale and positioning of the Conduit. Changes: - Reworked Conduit graphics implementation. - Adjusted defensive perimeter spacing to better suit the larger Conduit. - Refined animation timing for a smoother visual effect. - Removed experimental colour-mask implementation pending future review. Fixes: - Fixed Conduit spawning on water. - Fixed defensive structures occasionally spawning on invalid terrain. - Fixed prototype bounding box errors introduced by the larger footprint. - Fixed startup message timing issues when creating a new world.
Version: 0.1.1 (Unreleased) Date: 2026-06-16
Features: - Added support for custom Conduit artwork. - Added 5x5 Conduit footprint. - Added emission layer support for future graphical enhancements. Changes: - Replaced temporary biter-spawner visuals with the Conduit prototype. - Improved Conduit placement logic. - Expanded defensive hive generation around the Conduit. Fixes: - Improved sector generation reliability. - Fixed Conduit placement edge cases. - Improved Space Age compatibility testing.
Version: 0.1.0 (Unreleased) Date: 2026-06-16
Features:
- Initial release.
- Added the Conduit planetary objective.
- Added sector-based Conduit generation.
- Added hive complex generation surrounding the Conduit.
- Added Conduit destruction detection.
- Added planetary pacification mechanic.
- Added configurable pacification modes:
* Remove all enemies
* Remove nests only
- Added Conduit health multiplier setting.
- Added optional Space Age compatibility.
Developer Features:
- Added /pp-find-conduit command.
- Added /pp-teleport-conduit command.
- Added /pp-destroy-conduit command.
Notes:
- One Conduit generates per world.
- The Conduit must be discovered through exploration.
- Space Age is supported but not required.