Tired of inserters and chests stealing items when you place them? Press N before placing a building to switch to a version with the filters turned on. You can also switch to alternate starting modes of some other items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.1
Bugfixes:
- Fixed a crash when starting a new game.
Version: 0.2.0
Major Features:
- The blueprint is now a pseudo-blueprint and will automatically build itself, giving feedback when out of range. This only happens if you were originally holding a real item.
Minor Features:
- Added support for deconstruction planners.
- Added support for constant combinators and power switches.
- Added support for locomotives, it will keep its standard colour.
Changes:
- Added labels to some blueprint variants to make it clearer what is being changed.
- The blueprint now copies the player's cursor direction.
- Tweaked the flying text popup in some cases.
Bugfixes:
- "Place Filtered" now aborts if the player can't clear their cursor.
Version: 0.1.1
Major Features:
- Added support for mining drills.
- Added support for lamps.
- Added support for artillery turrets/wagons.
- Added support for asteroid collectors.
- Added support for arithmetic and decider combinators, they will pass through signals unchanged.
- Added support for display panels, they will show their first line.
- Added support for programmable speakers, they will have Global range and be set to Show Alert.
- Added support for train stops, Train Limit is set to 1.
Changes:
- Splitters and Storage chests now use the recent "No item" from the base game instead of a Deconstruction planner. This means the mod requires Factorio 2.0.67 and above.
- Blueprints will try to face upwards where possible.
Version: 0.1.0
Major Features:
- Initial release.