Ore Scaling

by DataCpt

Adds distance based resource richness scaling to Vulcanus! Similar to Nauvis. Enjoy being incentivised to delve deeper into worm territory. Applies to tungsten, calcite, sulfuric acid and coal.

Tweaks
10 months ago
2.0
1.20K
Logistics Combat Enemies Environment Mining Fluids

b Ore Scaling breaks lithium brine and fluorine vent generation on Aquilo

6 months ago

When Ore Scaling is enabled, lithium brine and fluorine vents do not generate on Aquilo (except for the few resources that spawn in the starting area).
If I disable the mod, both resources generate normally.

My log, save file, mod list and screenshot: https://drive.google.com/drive/folders/10w5LBDPkMZ_yHWROcZvIRmPuIXEvQuUR?usp=sharing

6 months ago

There's an island roughly below the hotbar at the very bottom left (in the screenshot)—you can test it there. If you generate it with your mod, it will be empty. But if you generate it without the mod, it will have resources.

9 days ago

I found the bug; on line 41 and 42 of data/aquilo the code needs to be
local fluorine_vent_spread = " random_penalty{x=x,y=y,source=" .. "control:fluorine_vent:size}+(" ..
fluorine_vent_spread_source .. "control:fluorine_vent:size)"
instead of
local fluorine_vent_spread = " random_penalty{x=x,y=y,source=" .. "control:lithium_brine:size}+(" ..
fluorine_vent_spread_source .. "
control:lithium_brine:size)"

This made it so that line 50 would set the spawn probability to zero if the map settings size of fluorine vents were smaller than the size of lithium brine.

8 days ago

I also had renamed all the instances of flourine to fluorine within the data/aquilo file.

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