Null's K2SO Tweaks


A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.

Tweaks
16 days ago
2.0
415
Owner:
NullCascade
Source:
https://github.com/NullCascade/k2so-tweaks
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
1.8.0 (16 days ago)
Factorio version:
2.0
Downloaded by:
415 users

Personally desired tweaks and patches for Krastorio 2: Spaced Out and other mods. Significant changes beyond basic fixes can be configured/disabled.

I'm making this as I play through my current mod list, to fix incompatibilities or shortcomings I find.


  • Standardize Stack Sizes (optional): Brings the stack sizes for any list optional dependency mod to be in line with K2's stack size defaults (200 for most items).

Mod-Specific Changes

Crushing Industry

  • Re-enables K2's glass smelting from sand recipe.
  • Allows imersite to be crushed in Crushing Industry machines.
  • Ratio Rebalance (optional): Crushing Industry smelting doesn't fit into K2's reduced ratios, and outshines K2's ore enrichment in all ways. This nerfs early game crushed smelting (2 crushed -> 1 plate), but also allows the enrichment of crushed ore. By chemical science, with enrichment, vanilla Crushing Industry ratios are available again. By Vulcanus (big crusher, molten metal) and Gleba (K2 advanced chemical plant), this combination is even stronger.

Krastorio 2: Spaced Out

  • Item Standardization: Fixes incompatibilities between Crushing Industry, Moshine, Maraxis, and K2SO, which each try to switch which glass/sand is used, often in contradiction to one another. All mods will use a standard sand and glass. This is more comprehensive than some other attempts at this, and include minables such as Moshine's mixed ores and Maraxis' sand sources. Existing factories have their items automatically converted.
  • Fluid Standardization: Fixes redundancies with K2SO, Maraxsis, Muluna, and Paracelsin. Oxygen, Hydrogen, and Nitrogen are common now. Existing factories have their K2 fluids automatically converted.
  • Basic Pumpjacks: Hides the K2 mineral pumpjack and restores default behavior of the vanilla pumpjack. No more oil-exclusive pumpjacks and using "mineral water" pumpjacks to mine everything from sulfuric acid to brine. A migration file converts existing items to normal pumpjacks, but not placed entities (which will still continue to work).

Lighted Electric Poles +

  • Fixes the wire reach and supply area of lighted poles to use K2's settings.

Maraxsis

  • Allows atmosphere collecting in K2's atmosphere condenser machine.
  • Moves salt electrolysis to K2's electrolysis plant.
  • Brings stack sizes in line with Krastorio's defaults.

Moshine

  • Adds alternate recipes to help produce rockets without importing processing units.
  • Brings stack sizes in line with Krastorio's defaults.

Muluna, Moon of Nauvis

  • Changes collection of carbon dioxide from Vulcanus' atmosphere to use K2's atmosphere condenser.
  • Removes redundant water separation recipe. Buffed K2's recipe to match Muluna's ratios and amounts.
  • Allows placement of K2 vehicles (namely the nuclear locomotive) on Muluna's surface.
  • Adds alternate recipes to help produce rockets without importing processing units.
  • Brings stack sizes in line with Krastorio's defaults.

Alternate Recipes

Alternate recipes can be disabled in the settings. Current alternates include:

  • Silicon Processing Unit: Requires Muluna or Moshine. Substitues 3 rare metals for 1 silicon cell. This allows processing units to be made on Moshine, but can also be used on Muluna