Mini Machines Mod

by Kryzeth

Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, One More Tier, and Disco Science. (independently, not necessarily simultaneously)

Content
7 days ago
0.13 - 2.0
18.2K
Manufacturing

b [Pending?] Upgrade Planner

7 days ago

Does not recognize any mini machine as an entity to upgrade, manually replacing will clear the settings of the machine your replacing

7 days ago
(updated 7 days ago)

Ahh, I tested this and it was working before, but one of the last few changes I made was to mark the new entity as "hidden", which apparently prevents it from being upgraded by planner. Marking as "hidden_in_factoriopedia" seems to work properly while keeping the menus clean, so that works well enough!

Fixed in v9.4.2

6 days ago

So, yes upgrade planner now correctly flags it, but when it actually upgrades even manually with a mini version, it superimposes the normal size OVER the mini, the mini still exist and remains working under it, somehow? lol

6 days ago
(updated 6 days ago)

Hmm, you might need to detail me your process, because using the upgrade planner on mini assemblers completed normally and successfully for me with both construction bots and space platforms.

EDIT: Oh, you can't actually upgrade-in-place manually, using items from your inventory, so I'm not sure what you mean by that

6 days ago

Another mod was auto placing as I tried to upgrade, disabling it I see that it uses the planner to mark it, robot works, it appears to be https://mods.factorio.com/mod/autobuild specifically causing the weirdness

6 days ago

Hmm, just giving a glance at the code, and it seems to be checking what item is needed to place the ghost (i.e. the one being used by the bots and space platforms, the full-sized mini machine) and then haphazardly places it on top of the original, without checking if it's a valid spot for construction.

I believe this would be a bug on their side (although I probably need to update the control code on my end as well, to allow manual upgrades to begin with, just a minor oversight on my end)

5 days ago
(updated 5 days ago)

I can offer you Picker Extended, which has similar ghost revival functionality, but doesn't just auto-build things in a radius around you; it requires you to be holding the item in the cursor, then mouse over the ghost entity.

It's not as free as Autobuild, but I tested that it works with upgrading mini machines, and it still saves you clicks, by allowing you to just mouse over a bunch of entities and upgrade them all in one swift movement.

Getting ghost upgrade to just work on mini machines without a third party mod is the next thing on my todo list

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