Maraxsis deprecated


Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, deploy fiber optics for long-distance signals, build pressure domes, and master the challenges of deep-sea logistics. But BEWARE: You aren't alone in these depths...

Overhaul
30 days ago
2.0
80
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Fluids Manufacturing

g Sounds Amazing

2 months ago

Having a mod for Space Age already is insane. But I have to say, hats off. That sounds like a lot of work.

Btw, the mod that is listed as a dependency is a joke, right? right?

2 months ago

thanks! can't wait for 2.0 to break everything :)

also.. that dependency... don't worry about it

2 months ago

ok^^'

2 months ago

Wow ! Very nice mod. I like the underwater world with confined space in submarine and no possible exit (for the moment cause i m sure there will be a lot of addon to this mod).
Reference to Mr Franck Herbert is great. I think about some "freter" (yep contraction of fremen and spiter or biter) very hard to deal with so justifying the use of atomics in torpdedo.
Thanks for your work notnotmelon.

2 months ago

Can't wait

2 months ago

thanks!

2 months ago
(updated 2 months ago)

Makes me think of that game recently with the submarine. I've seen some breakdowns of it and reworks with the jump scare ending and stuff. That and Submarine Titans.

And it took me a bit to work to the rationale behind the naming of the world and its ties to Herbert's Dune franchise. So I did think "Maxis" before "Arrakis".

Finally, I am thinking pretty hard about brine pools now with your concepts and framework here.

14 days ago

Hey..
I just wanted to ask, if you're still working on this. Bc, I would love to test this mod, the moment its ready/my first space age playthrough is done.

14 days ago

I am working on this! But...

14 days ago

lol

14 days ago

oh, ok xD

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