Memory Units that sit directly on the logistic network. One item type, unlimited amount, in four variants colour-matched to the vanilla logistic chests: passive provider, storage, buffer and requester. Replaces the memory unit + inserter + chest + wiring build. Works on its own; if you also run Memory Storage or Memory Storage (Continued) it slots in beside them.
Mods introducing new content into the game.
Version: 0.2.1
Date: 2026-08-10
Graphics:
- Added the mod thumbnail. The portal takes a mod's picture from thumbnail.png inside the zip, and there was none, so the page showed an empty frame. It carries a band of the four variant colours so the colour-coding is visible before you open the page.
Version: 0.2.0
Date: 2026-08-10
Features:
- Each unit now publishes its stored total to the circuit network through a hidden constant combinator, the same way Memory Storage does. Wire a unit to read what is in it.
- Stands alone. The mod no longer requires Memory Storage: it carries its own copy of the artwork (notnotmelon's, MIT, see LICENSE) and builds from vanilla ingredients, so it works with Memory Storage, with Memory Storage (Continued), or with neither. It previously hard-depended on the original mod by name, which made it unusable alongside the fork.
Info:
- The circuit output is also insurance. A mod's saved data is keyed to its internal mod name, so a rename would otherwise orphan every unit and lose its contents; the combinator is a second copy of the total that lives in the world rather than in mod data.
Version: 0.1.0
Date: 2026-08-09
Features:
- First version. Four Memory Unit variants on the logistic network - passive provider, storage, buffer and requester - each tinted to match the vanilla logistic chest of the same mode.
- Contents survive mining: the unit packs into an item carrying its stored contents, as deep-storage-unit does.
- Power cost on the Memory Unit's terms: draw scales as (stacks stored) ^ 0.35, using deep-storage-unit's own memory-unit-power-usage setting so one knob covers both mods. Under-powered units stop moving items.
- Chest inventory raised from 48 slots to 300, matching the Memory Unit. The visible inventory is the working buffer, and 48 slots was only 480 items for a stack-size-10 item. Existing units recompute their fill level on load.
- Added a panel beside the chest window: the real total including deep storage, a plain "reachable by bots / in deep storage" split, power status, and bulk insert/extract buttons.
- The stored-count number on the building no longer flashes.
- Entity tints softened; icon tints kept stronger so variants stay distinguishable at icon size.
Info:
- Prototype. Recipe and technology placement are guesses, there is no GUI and no circuit output, and no variant has been tested in play.