Logistic chest - deconstruction

by Quezler

Filter a storage chest with a deconstruction planner to have deconstructed items go there instead of flying across the base.

Utilities
1 year, 6 months ago
1.1
96
Logistics Trains Logistic network Storage

Changelog

Version: 1.0.1
  Commits:
    - Bump version to avoid dealing with ci issues by hand
Version: 1.0.0
  Commits:
    - Swap the car out for an invisible custom one
    - Use homegrown equipment
    - Actually, don’t bother with inventory size at all
    - Prepare a trigger for full storage alerts
    - Force the chest to visually be open 24/7
    - Sneak animation data into the control stage
    - Destroy the sunroof when the filter changes
    - Nail down the ticks till arrival calculation
    - Make preparations for the tick task
    - Tick a robot again when it should have arrived
    - Offload robot cargo into the storage chest on arival
    - Track how often a robot had it’s task ticked
    - Dry out the robot task scheduler
    - Cleanup
    - Prevent unasignment crash
    - Split control into control and handler
    - Split the handler into matured components
    - Solidify car and rendering stability
    - Migrate into structs to track things
    - 〃
    - 〃
    - Don’t restroy rendering since the entity removed it
    - Misc
    - Merge struct into surface file since they share indexes
    - Don’t index the rendering object’s id
    - Actually if we ever need them, we’ll just clear and reset
    - prevent humming car noise
    - Remove car and struct when entity gets destroyed
    - Remove free charging
    - Check if the force matches the candidate chests
    - Require the candidate to be in the same network
    - Remove valid check since deathrattle clears the struct
    - Commit uncommited version