Zirconium Revamped
Adds mineable zircon, zirconia, zirconium plates, and more to the game. Modifies several recipes to use new resources and intermediates. If Tin is enabled, zircaloy is also available.
Zircon is available early game and mineable by hand but very little is needed early on, and there's a setting to disable the need until after logistic science. Refined products become available later. If Titanium is enabled, making zirconia from zircon will also (optionally) yield titanium ore as a byproduct. There's an option to enable the cermet intermediates.
Remarks
This revamp drops support for overhaul mods completely and currently Space Age too. Adding recycler and/or quality mod should still be possible. The focus lies at the moment to provide a consistent experience for the base game. Space Age support will be re-added in the future, as well as support for more modded planets.
I try to keep the mod as compatible as possible with other small content mods it already supported. But I could not identify every mod that the original supports, as the original code doesn't provide a consistent way to check for them.
If you want to see your favorite mod supported, please open a discussion thread on the mod portal, or an issue on GitHub, or join the Discord server and let me know.
Compatible mods
The following mods have their recipes changed:
ᵃ: As of 2026-08-01 this mod is not yet available for Factorio 2.1. The compatibility layer for this mod is still included, so if the mod is updated for Factorio 2.1, the compatibility will be applied automatically.
Credits
Revamp of the original Zirconium mod by brevven, with graphics by snouz, and incorparated changes from cackling.fiend's fork of the original mod.