Q: Is this a mod of excellent quality?
A: Yes, I think so! It borrows code and assets from Krastorio 2, but I have also meticulously updated/improved it for Factorio 2.0 and the Space Age DLC.
Q: Why does the output differ from planet to planet?
A: It varies according to the solar power attribute of the planet, because wind and solar power ultimately derive their energy from the same source, sunlight. This also keeps the wind turbines balanced in relation to solar panels.
Q: Can I override planetary differences in power output through my own mod?
A: Yes, you can! You just need to add a key/value pair containing planet ID + a percentage value to a global variable that was exposed through a _global.lua file (an example can be found there). The input will be validated. Use the command /k2wt info to confirm what changes were applied to the scripts.
Q: I modified the mod for personal use, but the energy parameters of the turbines didn't update properly! What do I do?
A: Rebuild the turbines, or type /k2wt reset into the console. Since direct replacement of a mod is not a detectable event, one of the scripts has to be run manually.
Q: Will you make further changes to the mod?
A: That is hard for me to say. I think the mod has the most important features right now. I guess I do have a few, optional additions in mind, but they may not be worth the trouble. I will at the very least do basic maintenance and fix any errors.