I was able to reproduce the crash and prevent it from crashing and released the fix in version 0.2.1.
However there is still a bug that updating a blueprint with network chests will not save network requests for the copied chests
So if I
1. Make a blueprint.
2. Click "Select new contents for the blueprint".
3. Select a new area containing network chests
The updated blueprint will contain all expected entities but the network chests are not configured with items.
This isn't for lack of trying. After searching through both the Factorio discord and forums I found this open issue from 2017 that still hasn't been fixed.
https://forums.factorio.com/88100
It sounds like it would take a significant rewrite of the blueprint mechanics to fix so nobody has prioritized this. I doubt it will be fixed any time soon.
Please let me know if you run into any more issues, otherwise I'll consider this bug fixed. Thanks for reporting!