Item Network

by y_e_a_r

This mod adds a new logistics mechanic: The Item Network. It replaces trains and logistics bots by teleporting items and fluids directly between Network Chests and Tanks.

Tweaks
1 year, 2 months ago
1.1
2.20K
Logistics Fluids Logistic network Storage Cheats

b [FIXED] UI Bug

1 year, 5 months ago

Hello! Very sought such mod because I hate drones and long conveyor lines. My mod doesn't work (or I'm doing something wrong). I upload in one box, iron plate and pointed to the box, took. The second chest I put so he gave the plate, but he never gives

1 year, 5 months ago

so he caused this error
Мод Item Network (0.0.1) вызвал неустранимую ошибку.
Пожалуйста, сообщите об этой ошибке автору мода.

Error while running event item-network::on_gui_click (ID 1)
Gui element with name add-request already present in the parent element.
stack traceback:
[C]: in function 'add'
item-network/NetworkChest.lua:575: in function 'open_request_modal'
item-network/NetworkChest.lua:364: in function 'handler'
item-network/NetworkChest.lua:720: in function 'handle_generic_gui_event'
item-network/NetworkChest.lua:859: in function <item-network/NetworkChest.lua:858>

1 year, 5 months ago

Thanks for the feedback!

For your first question, it sounds like you need to switch "give" and "take" since requests are from the perspective of the network and not the chest. The first chest should "give" to the network and the second chest should "take" from the network. I also have an open ticket to make this clearer: https://github.com/year6b7a/item-network-factorio-mod/issues/1.

Do you have steps to reproduce the second error? I tried to reproduce in my game but couldn't. If it's easier you can also open an issue on github: https://github.com/year6b7a/item-network-factorio-mod/issues.

1 year, 5 months ago
(updated 1 year, 5 months ago)

Yes, of course. The error appears when I want to add another sign to the chest not to "take" or "give". The game freezes and throws out with an error. I also think it will be very useful to add a GUI where a list of all the items that participate in the network will be displayed so that you can see what you need to blow.
This is a chic mod that I have been looking for for a very long time and it is exclusive in its kind, so I am ready to help you in testing to make it to the end.

1 year, 5 months ago

I released a new version of the mod 0.1.0 that should fix the error but I wasn't able to reproduce on my computer so the error might still be there. If you are still able to trigger the bug would you be able to attach pictures to make the process more clear?

As for the GUI with a list of all items that participate in the network, I've been planning on adding that feature and here's the issue where you can track progress: https://github.com/year6b7a/item-network-factorio-mod/issues/4.

1 year, 5 months ago
(updated 1 year, 5 months ago)

when approximately can this GUI appear? I think it would be a great idea to add this as a separate button on the screen, as it does for example https://mods.factorio.com/mod/GUI_Unifyer so that you can view the number of items and add the function of turning on/off the counter of production and consumption of these resources

1 year, 5 months ago

I'm not sure when the GUI will be finished but you can watch this Github issue to track progress: https://github.com/year6b7a/item-network-factorio-mod/issues/4.

1 year, 4 months ago

An initial version of the network view has been added to version 0.3.0 and can be accessed with "Ctrl + Shift + N"

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