Item Network SA

by djmalk

This mod adds a network for transporting items and fluids. Now with QUALITY support.

Tweaks
2 months ago
2.0
830
Logistics Fluids Logistic network Storage Cheats

i Adding an item to the network

3 months ago

Hi!
There is a function that allows adding a cursor element to the network, very convenient if I have items in my inventory that I can add there directly, and not through a chest (which must be connected to another chest for it to accept them). But there is a small catch, because if I open the character inventory, take an item and open the network window to add the item, then the character inventory window closes, and to add the same item, you need to open the inventory again, but then the network window closes.
Is it possible to implement both of these windows at the same time, or add another slot (+) that will add all items from the inventory of this type, or a combination of ctrl + left click (as the default behavior in the game)?

3 months ago

You can just send whatever you want from your inventory to the logistics trash slots(ctrl/shift + left click works), and it ends up in the network.
I'm not going to mess with new GUI windows—GUI modding is always finicky and a lot of work. The current system works very well, so I'm not going to mess with it.

3 months ago

But the good news is that all the work is done except for that blueprint bug. I'm waiting on a reply about it—I can't replicate it myself. Not sure if it's my mod's fault or a conflict with another mod. Kinda sus that it hasn’t been reported before and suddenly it’s an issue now.

3 months ago
(updated 3 months ago)

You can just send whatever you want from your inventory to the logistics trash slots(ctrl/shift + left click works), and it ends up in the network.

Oh, great! This is even better!
I didn't know that garbage cells would get into the network, I tried it - and it's cool, like magic! :)

I can't say much about the drawings, I'm still not used to using them, because I always try to do something new, and I don't want to do "copy and paste".

3 months ago

The blueprint bug is finally revealed. It's such a minor issue that it definitely wasn't worth delaying the 1.0 release.
I might fix it in the future, but for now, it's going on the to-do list.

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