Chitin processing materials and recipes with Shell Fragment enemy drops routed through GZ Loot.
Mods introducing new content into the game.
Version: 0.2.14
Date: 2026-09-20
Features:
- Toxic Spoilage now damages players carrying it at 0.02 HP per second per item.
- Carried spoilage uses the dedicated toxic damage type when available, otherwise vanilla poison, so GZ-Hazmat and Toxic Body Mesh protection apply normally.
- Main inventory, logistic trash, and cursor-held Toxic Spoilage all count as carried; stored or transported spoilage does not hurt players.
Version: 0.2.13
Date: 2026-09-20
Compatibility:
- Added optional dependencies for Toxic_biters, Cold_biters, and Explosive_biters so their enemy prototypes load before GZ-Chitin when installed.
Version: 0.2.12
Date: 2026-09-20
Features:
- Added Toxic Spoilage using the supplied biological-waste graphic.
- Shell Fragments now spoil after 60 minutes into Toxic Spoilage instead of ordinary Spoilage.
- Toxic Spoilage spoils after another 60 minutes and hatches one hostile biter: 70% Small Biter / 30% Medium Biter.
- Toxic Spoilage uses a dedicated fuel category accepted only by the Space Age Heating Tower, allowing safe incineration without making it usable as ordinary fuel.
Notes:
- Toxic Spoilage has no burnt result; incineration destroys it completely.
Version: 0.2.11
Date: 2026-09-19
Fixes:
- Restored Shell Fragment spoilage: fragments now spoil into vanilla Spoilage after 60 minutes.
Features:
- Expanded the Collector Roboport custom GUI with mode, status, five 10-unit Spiderling Bay slots, load/unload controls, output counts, last-haul status, and an Output Hatch button.
- Collector Spiderlings now stack to 10.
- Spiderlings are stored in the Collector's internal 50-unit bay rather than mixed into the output hatch inventory.
- Existing physical spiderlings found in collector hatch inventories are absorbed into the internal bay on update, up to the 50-unit cap.
Version: 0.2.10
Date: 2026-09-19
Features:
- Added a rudimentary 3x3 Collector Roboport, unlocked by Currency and Military 3 when GZ-Economy is installed.
- Collector Roboports must be placed entirely on refined concrete.
- Added Flux and Fragments collection modes with a 32-tile collection radius.
- Added a 64-tile enemy safety radius; collectors retract underground while threatened and raise after 5 clear seconds.
- Added Collector Spiderlings, with a maximum of 50 loaded per collector; first-pass dispatch is simulated and collection throughput scales with loaded spiderlings.
- Added a persistent loading/output hatch that remains accessible while the main roboport is retracted.
Integration:
- Requires GZ-Loot 1.0.27 for direct retrieval of GZ-Loot enemy reward bags.
Version: 0.2.6
Date: 2026-09-19
Changes:
- Split Acid, Frost, Toxic, Fire, and Regenerative Body Meshes into individual technologies.
- Acid/Frost/Toxic/Fire Body Mesh technologies require Military 3 and mirror its final science cost.
- Regenerative Body Mesh requires Nuclear Science when available and consumes nuclear science packs.
- Regenerative Body Mesh recipe now requires 1 uranium-235 in addition to 1 Chitin Membrane.
Version: 0.2.5
Date: 2026-09-19
Features:
- Added five 2x4 stackable Chitin Body Mesh equipment layers using the supplied full-body mesh art.
- Acid, Frost, Toxic, and Fire meshes grant 10% resistance at Normal quality plus 2 percentage points per actual quality step.
- Regenerative meshes restore 10% of maximum health per minute at Normal quality plus 2 percentage points per quality step.
- Body Meshes may be mixed up to 10 total layers, with a maximum of 5 of any one type.
- Quality scaling counts actual quality steps, so Legendary is 18% and GZ-Tweaks Mythical is 20% per layer.
- Added Hazmat compatibility so poison/toxic protection cannot exceed 100% when Toxic Body Meshes are combined with Hazmat protection.
Version: 0.2.3
Date: 2026-09-19
Changes:
- Corrected the wet-processing chain so the Chitin Crusher produces Biter Dregs only.
- Wet crushing is now 5 Shell Fragments + 20 Water -> 20 Biter Dregs.
- Sulfuric separation is now 20 Biter Dregs + 20 Sulfuric Acid -> 1 Chitin Extract + 20 Sulfuric Macerate.
- Chitin Membrane processing now uses the centrifuging category instead of generic chemistry.
- Updated descriptions to make Biter Dregs the complete pre-separation biological feedstock rather than a leftover waste stream.
Notes:
- The existing Chitosan Resin branch remains 2 Chitin Extract + 20 Nitric Acid -> 1 Resin + 20 Nitric Macerate.
- The furnace/transmutation branch is intentionally not invented in this pass; its final product still needs to be defined.
Version: 0.2.2
Date: 2026-09-19
Features:
- Added the Chitin Crusher, a planet-usable red-tinted clone of the Space Age Crusher.
- Added a dedicated gz-chitin-crushing recipe category.
- Added a west-side water input and east-side Biter Dregs output; both rotate with the machine.
Changes:
- Chitin Extraction now runs in the Chitin Crusher instead of a generic chemistry machine.
- The Chitin Crusher currently uses the vanilla Crusher crafting ingredients and is enabled directly.
Version: 0.2.1
Date: 2026-09-18
Changes:
- Made GZ-Chemistry and GZ-Pipeworks hard dependencies.
- Chitin macerates now always use the Pipeworks corrosive-fluid routing contract.
Version: 0.2.0
Date: 2026-09-18
Features:
- Locked the first full Chitin chemistry recipe baseline.
- Chitin Extraction: 5 Shell Fragments + 20 Water -> 1 Chitin Extract + 10 Biter Dregs in 2 seconds.
- Chitosan Resin: 2 Chitin Extract + 20 Nitric Acid -> 1 Chitosan Resin + 20 Nitric Macerate in 4 seconds.
- Chitin Membrane: 2 Chitin Extract + 20 Water -> 1 Chitin Membrane in 3 seconds.
- Sulfuric Maceration: 20 Biter Dregs + 20 Sulfuric Acid -> 20 Sulfuric Macerate in 4 seconds.
- Oxidizing Macerate: 20 Sulfuric Macerate + 20 Nitric Macerate -> 40 Oxidizing Macerate in 3 seconds.
Dependencies:
- Requires GZ-Chemistry 0.1.1 for Nitric Acid and its upstream Saltpeter chemistry.
Notes:
- No legacy aliases or migration paths are included; these are new prototypes/recipes.
Version: 0.1.2
Date: 2026-09-18
Features:
- Added Sulfuric Macerate, Nitric Macerate, and Oxidizing Macerate fluid prototypes and graphics.
- Registered all three macerates as corrosive process fluids for GZ-Pipeworks compatibility.
- Added GZ-Chemistry dependency.
Changes:
- Removed the old Caustic Macerate concept rather than retaining a legacy prototype.
Version: 0.1.1
Date: 2026-09-18
Features:
- Registered Shell Fragment enemy drops through GZ-Loot source-scoped registration.
Version: 0.1.0
Date: 2026-08-21
Features:
- Initial Chitin materials and recipe prototypes.
Version: 0.2.4
Date: 2026-09-19
Features:
- Added Chitin Reinforced Wall (8,000 HP) as a Foundry branch from GZ-Tweaks Reinforced Wall.
- Added strong conditional cold resistance to Chitin Reinforced Walls when a cold damage type exists.
- Added Regenerative Wall (24,000 HP) as a Foundry branch from GZ-Tweaks Uranium Wall.
- Added passive regeneration to Regenerative Walls.
- Both biological wall recipes consume Chitosan Resin and disable productivity.
- Added supplied full custom wall connection graphics for both wall variants.