Blood & Gore

by OwnlyMe

Configurable blood colors, more FX

Tweaks
6 months ago
0.16 - 2.0
3.63K
Combat Enemies

b Error loading due to sprite dimensions

7 months ago

Only mods enabled are base and gore.

Failed to load mods: The given sprite rectangle (left_top=2180x0, right_bottom=2616x252) is outside the actual sprite size (left_top=0x0, right_bottom=2556x1008).
See the log file for more information.: __gore__/graphics/red-corpse/worm-decay-02.png

Logfile excluding irrelevant stuff at top:

   0.608 Checksum for core: 439724048
   0.608 Checksum of base: 4059361656
   0.608 Checksum of gore: 2772812021
   0.727 Prototype list checksum: 45208505
   0.735 Loading sounds...
   0.858 Info PlayerData.cpp:68: Local player-data.json unavailable
   0.858 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1738461260
   0.860 Post-data load graphics options: [Light occlusion: no]
   1.002 Crop bitmaps.
   1.004 Parallel sprite loader initialized (threads: 24, bitmaps: 1)
   1.044 Error ParallelSpriteLoader.cpp:65: Parallel sprite loading failed, falling back to normal sprite loading. The given sprite rectangle (left_top=2180x0, right_bottom=2616x252) is outside the actual sprite size (left_top=0x0, right_bottom=2556x1008).
See the log file for more information.: __gore__/graphics/red-corpse/worm-decay-02.png
         RAM: 64222 MB
   1.073 Error AtlasBuilder.cpp:1266: The given sprite rectangle (left_top=2180x0, right_bottom=2616x252) is outside the actual sprite size (left_top=0x0, right_bottom=2556x1008).
See the log file for more information.: __gore__/graphics/red-corpse/worm-decay-02.png; mods: gore
         Prototypes using the sprite:
           data.raw["corpse"]["small-worm-corpse"]
           data.raw["corpse"]["small-worm-corpse-burrowed"]
           data.raw["corpse"]["medium-worm-corpse"]
           data.raw["corpse"]["medium-worm-corpse-burrowed"]
           data.raw["corpse"]["big-worm-corpse"]
           data.raw["corpse"]["big-worm-corpse-burrowed"]
           data.raw["corpse"]["behemoth-worm-corpse"]
           data.raw["corpse"]["behemoth-worm-corpse-burrowed"]
   1.119 Initial atlas bitmap size is 16384
   1.119 Created an atlas bitmap (size 2048x864) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.119 Loading 3D bitmaps.
   1.124 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.145 Sprites loaded
   1.151 Generated mipmaps (5) for atlas [0] of size 2048x864   
   1.152 Custom mipmaps uploaded (116)
   1.186 Video memory usage: 8.99 MB (Atlases: 8.99 MB, Textures: 0.00 MB)
   1.212 Factorio initialised
7 months ago

Yeah they changed the graphics in .33 and it will be a ton of work to remake them

7 months ago

I uploaded a preliminary version here:
https://www.patreon.com/posts/121371849
you can download it without being a member

6 months ago

its time

6 months ago

thanks for the notice :)

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