Blood & Gore

by OwnlyMe

Configurable blood colors, more FX

Tweaks
30 days ago
0.16 - 2.0
2.26K
Combat Enemies

Changelog

Version: 2.0.6
Date: 2025-02-03
  Changes:
    - Factorio 2.0.33 (experimental) compatible, now using baked shadows
Version: 2.0.5
Date: 2024-11-18
  Changes:
    - Fixed the failed to load because of missing math.round error
Version: 2.0.4
Date: 2024-11-15
  Changes:
    - Fixed an issue with the red worm decay animation
Version: 2.0.3
Date: 2024-11-15
  Changes:
    - Fixed an issue if armoured biters isn't installed
Version: 2.0.2
Date: 2024-11-14
  Changes:
    - Support and special setting for "ArmouredBiters" (Default: very little splatter and bigger blood puddle)
    - Support for "Electric_flying_enemies" (aka Fulgoran enemies) (and made their blood puddle black like oil)
    - Fixed the character not being able to bleed/bleeding in the wrong color on other planets
    - Changed the thumbnail and default preset again
Version: 2.0.1
Date: 2024-11-13
  Changes:
    - Recreated dozends of graphics and ported everything to the new data formats. All the features (including blood on corpses) should work on 2.0 Space Age now
    - Full support of space age's quirks. Gleba received vanilla-colored FX and decals. Vulcanus has blood disabled
    - The settings now use the new color picker
    - The default setting is now "custom", updated the thumbnail accordingly
    - Changed the default custom colors to something entirely new, added the new preset "pink"
    - Added a new "custom/automatic" color mode that automatically matches the other colors based on your decal color
Version: 0.18.7
  Changes:
    - Added event filter to on_entity_damaged
    - On_entity_damaged blood amount is now dynamic
    - Added setting to disable on_entity_damaged bleeding (vanilla game also has some damage-bleeding)
Version: 0.18.6
  Changes:
    - Added settings to enable/disable the custom blood splashes and decals when a unit dies, since the new 0.18 particle emitters look pretty convincing.
    - Added full support for my mod "0.16 graphics" 
    - Fixed rainbow particles (kinda)
Version: 0.17.5
  Changes:
    - Reworked purple, green and puke presets to look more like in the 0.16 screenshots
Version: 0.17.4
  Changes:
    - Accidentally changed the color of the blood puddle in 0.17.3
    - Blood puddle is now enabled by default
    - Darkened (-7%) splatter, explosions & puddles to look more like in 0.16 (somehow they changed the color mapping in 0.17...)
    - Additionally darkened (-9%) and desaturated (-3%) the rainbow splatter and explosions to fit better into the game
Version: 0.17.3
  Changes:
    - Added an option to hide the blood puddle
    - Darkened and reduced transparency of the decals on the corpses
Version: 0.17.2
  Changes:
    - Added support for Wave Defense Unlimited
    - Improved Render Layer of the corpses
Version: 0.17.1
  Changes:
    - Updated for 0.17
Version: 0.0.12
  Changes:
    - Merged red-blood and custom colors versions
    - Added rainbow blood
    - Added more settings and presets
    - Added compatibility with "Z Adventure"
Version: 0.0.11
  Changes:
    - identical to 0.0.9 except that it only works with red blood
Version: 0.0.9
  Changes:
    - custom blood colors
Version: 0.0.7
  Changes:
    - added higher resolution blood particles
    - polishing
Version: 0.0.6
  Changes:
    - added bleeding on bullet/laser damage
    - added bloody worm corpses
    - added a new blood effect
Version: 0.0.5
  Changes:
    - vanilla blood particles recolored
    - bloody corpses
    - more settings in the data.lua
Version: 0.0.4
  Changes:
    - blood stays on the floor
Version: 0.0.3
  Changes:
    - Added low-res versions