Small changes concerning balance, gameplay, or graphics.
Version: 2.0.5 Date: 2024-11-18 - Fixed the failed to load because of missing math.round error
Version: 2.0.4 Date: 2024-11-15 - Fixed an issue with the red worm decay animation
Version: 2.0.3 Date: 2024-11-15 - Fixed an issue if armoured biters isn't installed
Version: 2.0.2 Date: 2024-11-14 - Support and special setting for "ArmouredBiters" (Default: very little splatter and bigger blood puddle) - Support for "Electric_flying_enemies" (aka Fulgoran enemies) (and made their blood puddle black like oil) - Fixed the character not being able to bleed/bleeding in the wrong color on other planets - Changed the thumbnail and default preset again
Version: 2.0.1 Date: 2024-11-13 - Recreated dozends of graphics and ported everything to the new data formats. All the features (including blood on corpses) should work on 2.0 Space Age now - Full support of space age's quirks. Gleba received vanilla-colored FX and decals. Vulcanus has blood disabled - The settings now use the new color picker - The default setting is now "custom", updated the thumbnail accordingly - Changed the default custom colors to something entirely new, added the new preset "pink" - Added a new "custom/automatic" color mode that automatically matches the other colors based on your decal color
Version: 0.18.7 - Added event filter to on_entity_damaged - On_entity_damaged blood amount is now dynamic - Added setting to disable on_entity_damaged bleeding (vanilla game also has some damage-bleeding)
Version: 0.18.6 - Added settings to enable/disable the custom blood splashes and decals when a unit dies, since the new 0.18 particle emitters look pretty convincing. - Added full support for my mod "0.16 graphics" - Fixed rainbow particles (kinda)
Version: 0.17.5 - Reworked purple, green and puke presets to look more like in the 0.16 screenshots
Version: 0.17.4 - Accidentally changed the color of the blood puddle in 0.17.3 - Blood puddle is now enabled by default - Darkened (-7%) splatter, explosions & puddles to look more like in 0.16 (somehow they changed the color mapping in 0.17...) - Additionally darkened (-9%) and desaturated (-3%) the rainbow splatter and explosions to fit better into the game
Version: 0.17.3 - Added an option to hide the blood puddle - Darkened and reduced transparency of the decals on the corpses
Version: 0.17.2 - Added support for Wave Defense Unlimited - Improved Render Layer of the corpses
Version: 0.17.1 - Updated for 0.17
Version: 0.0.12 - Merged red-blood and custom colors versions - Added rainbow blood - Added more settings and presets - Added compatibility with "Z Adventure"
Version: 0.0.11 - identical to 0.0.9 except that it only works with red blood
Version: 0.0.9 - custom blood colors
Version: 0.0.7 - added higher resolution blood particles - polishing
Version: 0.0.6 - added bleeding on bullet/laser damage - added bloody worm corpses - added a new blood effect
Version: 0.0.5 - vanilla blood particles recolored - bloody corpses - more settings in the data.lua
Version: 0.0.4 - blood stays on the floor
Version: 0.0.3 - Added low-res versions