Blood & Gore

by OwnlyMe

Configurable blood colors, more FX

Tweaks
a month ago
0.16 - 2.0
1.22K
Combat Enemies

Changelog

Version: 2.0.5
Date: 2024-11-18
- Fixed the failed to load because of missing math.round error
Version: 2.0.4
Date: 2024-11-15
- Fixed an issue with the red worm decay animation
Version: 2.0.3
Date: 2024-11-15
- Fixed an issue if armoured biters isn't installed
Version: 2.0.2
Date: 2024-11-14
- Support and special setting for "ArmouredBiters" (Default: very little splatter and bigger blood puddle)
- Support for "Electric_flying_enemies" (aka Fulgoran enemies) (and made their blood puddle black like oil)
- Fixed the character not being able to bleed/bleeding in the wrong color on other planets
- Changed the thumbnail and default preset again
Version: 2.0.1
Date: 2024-11-13
- Recreated dozends of graphics and ported everything to the new data formats. All the features (including blood on corpses) should work on 2.0 Space Age now
- Full support of space age's quirks. Gleba received vanilla-colored FX and decals. Vulcanus has blood disabled
- The settings now use the new color picker
- The default setting is now "custom", updated the thumbnail accordingly
- Changed the default custom colors to something entirely new, added the new preset "pink"
- Added a new "custom/automatic" color mode that automatically matches the other colors based on your decal color
Version: 0.18.7
- Added event filter to on_entity_damaged
- On_entity_damaged blood amount is now dynamic
- Added setting to disable on_entity_damaged bleeding (vanilla game also has some damage-bleeding)
Version: 0.18.6
- Added settings to enable/disable the custom blood splashes and decals when a unit dies, since the new 0.18 particle emitters look pretty convincing.
- Added full support for my mod "0.16 graphics" 
- Fixed rainbow particles (kinda)
Version: 0.17.5
- Reworked purple, green and puke presets to look more like in the 0.16 screenshots
Version: 0.17.4
- Accidentally changed the color of the blood puddle in 0.17.3
- Blood puddle is now enabled by default
- Darkened (-7%) splatter, explosions & puddles to look more like in 0.16 (somehow they changed the color mapping in 0.17...)
- Additionally darkened (-9%) and desaturated (-3%) the rainbow splatter and explosions to fit better into the game
Version: 0.17.3
- Added an option to hide the blood puddle
- Darkened and reduced transparency of the decals on the corpses
Version: 0.17.2
- Added support for Wave Defense Unlimited
- Improved Render Layer of the corpses
Version: 0.17.1
- Updated for 0.17
Version: 0.0.12
- Merged red-blood and custom colors versions
- Added rainbow blood
- Added more settings and presets
- Added compatibility with "Z Adventure"
Version: 0.0.11
- identical to 0.0.9 except that it only works with red blood
Version: 0.0.9
- custom blood colors
Version: 0.0.7
- added higher resolution blood particles
- polishing
Version: 0.0.6
- added bleeding on bullet/laser damage
- added bloody worm corpses
- added a new blood effect
Version: 0.0.5
- vanilla blood particles recolored
- bloody corpses
- more settings in the data.lua
Version: 0.0.4
- blood stays on the floor
Version: 0.0.3
- Added low-res versions