Thanks for the response :)
For the number 4 question:
I wasnt aware that the network was automatically hidden, so that was an oversight from me.
If i copy/pasted something from an assembler, for example a Boiler recipe, i saw it created a network that was named "Boiler" with the correct requests. Very neat.
The problem for me here is that i create a network based on what i have in the chest, the finished product, so if i make boilers and put them into a global chest, i name it "Boiler". This conflicts with the name that gets chosen when i copy/paste from an assember to the chest that then contains the ingredients for the recipe.
So if i were to follow that, it makes more sense for me to name the ingredients network based on the requests, for example "Req:Iron-plates,Advanced-circuit,stone" if that is the requested items from a copy/paste action. That way, if two recipes need the same thing and i use copy/paste on both, they could both use the same network aswell instead of creating a new network.
I hope i managed to explain my thought process in an understandable way.
I've been on the lookout for a mod like this for years because i find the concept to be interesting and a good break from the "normal" factorio way, so thanks for the mod :)
Edit: I am at work now, so i cannot doublecheck that i have seen wrong in regards to the naming of copy/pasted chests...