Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Version: 1.2.2
Date: 2026-10-24
General:
- Added 1.25x multiplier to agricultural science capacity to avoid needing to slightly overproduce it
Bugfixes:
- Added extra checks to which recycling recipes are modified
- Added missing locale
Version: 1.2.1
Date: 2026-10-24
Bugfixes:
- Fixed crash when attempting to edit recycling recipe without an independent_probability value
Version: 1.2.0
Date: 2026-10-23
General:
- Agricultural towers now have 4 module slots and are affected by beacons. Quality is currently disallowed
Speed affects arm speed
Productivity increases yield on harvest
Energy consumption affects power draw and spores/m of the tower itself, spores on harvest is unaffected
- Removed production science from jellynut calcification technology
- Spoiling items that recycle into themselves now recycle into their spoil result, can be disabled
- Tweaked fish barreling
Recipes:
- Added batteries to leached scrap recycling
- Bacteria can now be smelted
Version: 1.1.0
Date: 2026-07-01
General:
- Updated mod to 2.1
Version: 1.0.3
Date: 2026-07-01
General:
- Added mod option to disable spoilage being used in fish breeding
Version: 1.0.2
Date: 2026-03-06
General:
- Barreled fish now spoil into polluted water barrels when applicable mods add them
- Fixed napalm barrels not always having a default import location of gleba
Recipes:
- Disabled all productivity on fish barreling to prevent duplication
- Updated fish barreling category to "crafting-with-fluid"
Version: 1.0.1
Date: 2025-10-26
Recipes:
- Changed leached scrap recycling category to "recycling-or-hand-crafting" for compatability
Version: 1.0.0
Date: 2025-10-24
General:
- Mod released