Fulgora Orbital Defence


Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you. Conquer their space manufactory to learn how to make your own versions.

Content
5 days ago
2.0
481
Combat Enemies

b (Resolved in Radar Uplink) Error with Radar Uplink

11 days ago
The mod Fulgora Orbital Defence (1.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event fulgora-orbital-defence::on_init()
The mod Radar Uplink (0.1.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event hexcoder-radar-uplink::on_surface_created (ID 70)
__hexcoder-radar-uplink__/script/radar_channels.lua:199: attempt to index field 'channels' (a nil value)
stack traceback:
    __hexcoder-radar-uplink__/script/radar_channels.lua:199: in function 'on_surface_event'
    __hexcoder-radar-uplink__/control.lua:177: in function <__hexcoder-radar-uplink__/control.lua:175>
stack traceback:
    [C]: in function 'create_surface'
    __fulgora-orbital-defence__/scripts/s-build-manufactory.lua:20: in function 'build_manufactory'
    __fulgora-orbital-defence__/control.lua:12: in function <__fulgora-orbital-defence__/control.lua:4>

I get the above error trying to start a new save with FOD and Radar Uplink enabled at the same time. I've submitted a report on both mod pages as the error notice directly mentions both mods.

11 days ago

When loading a save or starting a game for the first time, I create a new surface for the space station, and its crashing on the planet:create_surface("fulgoran-space-manufactory", settings) line. I do create a surface while the game is loading to avoid a lag spike when building all the entities, which is different to most planets, so I'll ask in that thread if that could be a likely cause.

10 days ago

Starchie is innocent, was just me being a noob :)
But should be fixed now

New response