Fulgora Orbital Defence


Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you. Conquer their space manufactory to learn how to make your own versions.

Content
5 days ago
2.0
488
Combat Enemies

Changelog

Version: 1.0.1
Date: 30-may-2026
  Bugfixes:
    - Fixed the sprite technology size to corrected value, resolving HR graphics crash issues (Thanks SkunkMaster!)
    - Correctly set solar power on surface and space location to that of Fulgora space location, instead of the default 1%
  Scripting:
    - Added in new command /fod_buildmanufactory to regenerate the surface in case of creation errors
Version: 1.0.0
Date: 24-may-2026
  Major Features:
    - New space location Fulgoran space manufactory - this introduced a PlanetsLib dependancy for satellite orbit management
    - New technology to let the player craft Fulgora robot defence capsules
  Minor Features:
    - Addition of hidden, placeable off-grid, invisible roboport, infinity chest, inserter, construction bot, and power source.  Used for Fulgoran space manufactory simulation.
  Graphics:
    - Changed the Fulgora defence robot to use a custom sprite
    - Changed the Fulgora hibernation pod to use a custom sprite
  Changes:
    - Refactored code into submodules for ease of maintenance
    - Updated all internal variables to use "fod" prefix to avoid potential conflicts.
Version: 0.2.5
Date: 25-apr-2026
  Bugfixes:
    - Changed ammo category from rocket to fulgora-enemy-rocket, to avoid any explosive research bonuses when sharing a force (also cleans up tech UI)
Version: 0.2.4
Date: 18-apr-2026
  Bugfixes:
    - Replaced factoriopedia simulations for both the Fulgora Hibernation Pods and Fulgoran Spaceships
Version: 0.2.3
Date: 04-apr-2026
  Bugfixes:
    - Added a check for space collection routes with no asteroids to exclude Fulgora Hibernation Pods (Dea-Dia System)
Version: 0.2.2
Date: 30-mar-2026
  Bugfixes:
    - Changed force from default "enemy" to "fulgoran-spaceship-force" to avoid conflicts with mods that affect Enemy force entities on death (PollutionSolution)
Version: 0.2.1
Date: 27-mar-2026
  Balancing:
    - Added Fulgora defence robot remnant to coarse processing (20%)
  Bugfixes:
    - Added hibernation capsules to the local Fulgora planet asteroid list as well
    - Deduplicated hibernation capsule definitions config files
    - Normalised internal variable names for remnant asteroid chunks and items
    - Added remnant to inserter filters with Fulgora route unlock
Version: 0.2.0
Date: 23-mar-2026
  Balancing:
    - Removed steel and copper cable from coarse processing
    - Coarse processing recipe icon updated to reflect new recipe results
    - Changed precise processing to use recycler.  Technology for precise crushing is now unlocked with the Recycler
    - Removed rocket turret from precise processing in favour of rockets to avoid trivialising carbon fiber on Gleba
    - Boosted Thruster probability from 6.25% to 7.5%, in line with 1.5x scaling factor of platform components with precise processing
    - Coarse processing is now unlocked with Planet discovery Fulgora technology, instead of Space platform
    - Precise crushing is now unlocked with the Recycling technology, instead of Advanced asteroid processing
  Locale:
    - Updated all items and recipes to use sentence case instead of title case
Version: 0.1.0
Date: 23-mar-2026
  Major Features:
    - Initial Release
    - New asteroid and enemy along routes to Fulgora
    - Crushing recipes for coarse & precise remnant processing give space platform components