Fulgora extended


Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.

Content
7 months ago
2.0
3.53K
Environment Power

b Ice missing with latest update

4 months ago
(updated 4 months ago)

Does anyone else notice on Fulgora that ice is missing? I need to that to generate water for oil conversion or else I cannot make rocket fuel and launch any rocket from it.

Sure I can send some ice from Nauvis, but that isn't for always the case. The scrap on Fulgora provided ice by itself.

EDIT: Ah, that's a feature. You need to process display for it and iron-plate for solid fuel.

4 months ago

Hmm, they don't result in the items the LUA code suggests. I only get iron plates and green circuit from displays, no ice extracted from it?

4 months ago

Okay, I managed it. I need to enable the fulgora-chemical-muck option and then pump the new chemical muck into a chemical plant and process it there. Now I wonder how I can process spoilage without any additional mods? I found one, that can use furnaces to turn it into carbon, but that's not vanilla.

4 months ago

I found a bug in relation to this, you can reproduce it this way:

1) Deactivate all mods, including yours
2) Install a mod to be able to select Fulgora
3) Harvest some scrap from ruins until you have enough for an off-shore pump
4) Craft it and place it at a shore +some pipes
5) It should pump heavy oil
6) Now install/activate your mod

Expected result:
7) The pump fails/pumps chemical muck but cannot fill the pipes

Actual result:
7) The pump still pumps heavy oil, it only starts pumping chemical muck after deconstructing and placing down again

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