Fulgora extended


Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.

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7 months ago
2.0
3.53K
Environment Power

i Chemical mire processing balance

7 months ago

Hello!
There is steam and no steam versions for chemical mire processing that are both unlocked after Recycling tech. Chemical mire processing technology must be researched like regular technologies.
My issue is that I need to wait for research to finish before progressing further.
Can you please consider changing no steam version of chemical mire processing to be uncloked on Recycler tech?
This will let a player to use no-steam version to bootstrap while improved steam version is beeing researched.

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