Fulgora extended


Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.

Content
3 months ago
2.0
2.88K
Environment Power

g Spidertron Automation Compatibility

4 months ago

Hi.

As the title says, your mod is not 100% compatible with Illisis' Spidertron Automation Mod. Apparently your mod changes something about the tiles in the final fixes, just like his mod. As a result, the Spidertrons currently cannot walk through the deep ocean on Fulgora. It would be great if you could take a look and see if you can fix that. (Illisis said you would have to do that.)

Thanks in advance.

4 months ago

this is intentional behaviour i think it says so in the patch notes

4 months ago

It would be bad if this couldn't be changed. Because then I would have to throw the mod out again and unfortunately I wouldn't be able to recommend it to other people anymore because I've never played it and it's incompatible with one of my must-have mods.

4 months ago

It would be bad if this couldn't be changed. Because then I would have to throw the mod out again and unfortunately I wouldn't be able to recommend it to other people anymore because I've never played it and it's incompatible with one of my must-have mods.

It is intentional that you cannot cross the deep abyss oceans.

4 months ago

yes, ok.

Then I'll probably throw Fulgora Extended out again. It's a shame, because the mod looked very promising. But since it's incompatible with one of my must-have mods, the mod is probably not as good as I hoped.

Good luck with the mod. I'm out.

4 months ago

yes, ok.

Then I'll probably throw Fulgora Extended out again. It's a shame, because the mod looked very promising. But since it's incompatible with one of my must-have mods, the mod is probably not as good as I hoped.

Good luck with the mod. I'm out.

https://wiki.factorio.com/Foundation

4 months ago

funny...

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