Fulgora extended


Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.

Content
3 months ago
2.0
2.87K
Environment Power

b New update problem

4 months ago

Hi, The recent update seems to have made some changes to recycling and broken the uranium scrap recycling. The handcrafting recipe works, but the recycler just outputs decayed cells.

4 months ago

Hi, The recent update seems to have made some changes to recycling and broken the uranium scrap recycling. The handcrafting recipe works, but the recycler just outputs decayed cells.

I'm not able to replicate this.
I still see stone and other products from the recycling.

If you mean uranium ore, it is now off by default, but you can turn it back on with a setting.
This is so that you still have to go to Nauvis to get your first enriched uranium.
But if you don't like that then untick the setting "Depleted uranium only".

4 months ago
(updated 4 months ago)

https://i.imgur.com/N7eEUP5.png

This is what I am experiencing.

4 months ago

I realized that I'm running the experimental version. Will be more careful in the future

4 months ago

I realized that I'm running the experimental version. Will be more careful in the future

It looks like some other might might have been interfering. But hard to tell just from the screenshot.
If you experience it again, then let me know.

4 months ago

i have that problem too. just when updating to the newest experimental though.

4 months ago

The mod update doesen't fix it.

4 months ago

The mod update doesen't fix it.

Can you paste your modlist please?
I'll have to see if I can find which mod is causing this.

4 months ago

Hey, I think I got it to work again:
(changes I did to your code, wanted to play with it even without update)
{
type = "item",
name = "scrap-decayed-uranium",
...
subgroup = "fulgora-processes",
default_import_location = "fulgora"
},
{
type = "recipe",
name = "uranium-scrap-recycling",
...
category = "recycling",
...
},

I think the category change to the recipe makes it take precedence above the auto generated recipe.
I did not find out any differences to the vanilla scrap-recycle recipe, so why this gets generated at all eludes me.

Hope this helps

4 months ago

Maybe move this recipes to classic Centrifuge? What you think about this?

4 months ago

Well have the same issue, I'm also on exprimental (2.0.28)version that you enable through beta tab in steam and can't switch back due to map changes. As for the list its gonna be big.

Additional Qualities, Additional Turrets, Air Scrubbing, Alien Biomes, Alien Biomes Graphic, Artillery Stack, Behemoth Enemies mod, Better Robots+, Better Starmap Background, Builder Bot start, Cheaper Processing unit, Concrete productivity, Distant Misfires, Epic Artillery sounds, Extended vanilla modular logistic, Factorio Library, Fluid must flow, Fulgora Extended, Fulgoran enemies, Gleba science never spoils, HD planets, Industrialcraft Reinforced walls, Inventory repair, Linear Repair cost, Milestones, Module calibrator, More achievements, More Quality uses, My quick start, Napalm Artillery, Omega Drill, Radar equipment, Red alert tesla sound, Remove productivity cap, Repair turret, Robot World Continued, SA scorpion, Shield Projector, Short railgun animation, Shotgun rebalance, Show max underground distance, Spidertron Enchantments, Spidertron Patrol, Starmap Nexuz, Uranium inserter, VehicleSnap, Visible planets in space, VortiK's Cannon turret, Weapon Quality and Maraxsis

So yeah the list is pretty big, but on the recipe I can see it having 3 mods affecting it I believe, looks like
Fulgora Extended>Quality>Remove productivity cap
Unsure if it helps, tried removing a couple of mods, like Maraxsis, Fulgoran enemies, Remove Productivity cap but with no luck.
Would like to try the fix Zyclon posted but have no idea where to put it in.

4 months ago

Zyclon, ty all work fine ♥

4 months ago

Guide how fix problem, for people who hate wait ☻(https://imgur.com/a/2Trwjbh)

Just put this fixed text into file, save it and be happy

subgroup = "fulgora-processes",
default_import_location = "fulgora",
order = "g[scrap-decayed-uranium]",
inventory_move_sound = item_sounds.nuclear_inventory_move,
pick_sound = item_sounds.nuclear_inventory_pickup,
drop_sound = item_sounds.nuclear_inventory_move,
stack_size = 50,
weight = 5*kg
},
{
type = "recipe",
name = "uranium-scrap-recycling",
icons = {
{
icon = "quality/graphics/icons/recycling.png"
},
{
icon = "base/graphics/icons/depleted-uranium-fuel-cell.png",
scale = 0.4
},
{
icon = "quality/graphics/icons/recycling-top.png"
}
},
category = "recycling",
subgroup = "fulgora-processes",
order = "a[trash]-a[uranium-scrap-recycling]",
enabled = false,
auto_recycle = false,
energy_required = 0.2,
ingredients = {{type = "item", name = "scrap-decayed-uranium", amount = 1}},
results = get_decayed_results()
},

4 months ago

Well did manage to fix it with GiaruDK solution, but I believe it is not just copy paste that text in there,
I did replace the recipe you find first under the -- Decayed uranium scrap, abyss dumping and SMNR text. pretty much replaced the subgroup name and believe it fixed it.
But thanks for the fix.

4 months ago

another fix would be to just make a recipe for the item with 4x the results as ingredients

4 months ago

I am trying these fixes and so far I'm not having any luck, I am not knowledgeable in modding coding though, so I am sure its just me. Anyone have any advice? I still always seem to have the "bad" recipe in addition to the good one.

4 months ago

with the change I did, the "correct" recipe takes priority over the bad one.
just try it in a recycler, to see if it works.

4 months ago

Apologies all on only fixing this now.
I had not gotten the Factorio update before the holidays, and only picked this up now that I returned.
Is fixed now in v1.1.3

New response