Fulgora extended


Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.

Content
3 months ago
2.0
2.86K
Environment Power

b Conflict with Quality mods?

4 months ago

Hi, is there some conflict with quality mods? Apparently any mod I use that unlocks quality levels causes an error with this mod.

4 months ago
(updated 4 months ago)

Hi! I'm the developer of Quality Assurance, and I know how to fix the issue (with QA). Please only change quality technologies in data.lua, not data-final-fixes, as QA removes epic-quality in data.lua and I'm soon going to change it to remove the technology in data-updates.lua. You could also just check if something exists before trying to modify it... Note that QA removes every technology which has only effects of the type unlock-quality and no others, and it now does so in data-updates.lua

4 months ago

Hi! I'm the developer of Quality Assurance, and I know how to fix the issue (with QA). Please only change quality technologies in data.lua, not data-final-fixes, as QA removes epic-quality in data.lua and I'm soon going to change it to remove the technology in data-updates.lua. You could also just check if something exists before trying to modify it... Note that QA removes every technology which has only effects of the type unlock-quality and no others, and it will do so in data-updates.lua

Thanks, will take a look to update my code.

4 months ago

I see that you put in 1.0.3 a fix for this, but using IndustrialCraft - More Qualities I still get the error and a crash, so unfortunately it's not fully(?) working. I like the idea of the mod and might even remove my qualities mod for the sake of giving it a try, but compatibility is still desirable!

4 months ago
(updated 4 months ago)

I see that you put in 1.0.3 a fix for this, but using IndustrialCraft - More Qualities I still get the error and a crash, so unfortunately it's not fully(?) working. I like the idea of the mod and might even remove my qualities mod for the sake of giving it a try, but compatibility is still desirable!

I did not test IndustrialCraft - More Qualities. Will do so the weekend and fix once I see what is wrong.

Edit: Should actually be fixed now.
Tested with Quality Assurance and IndustrialCraft - More Qualities

4 months ago

It does appear to be working fine now, thank you.

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