A remake of the classic Shuttle Train by Simwir. A custom train you can call from anywhere and it comes to you just like a four-legged friend!
Mods introducing new content into the game.
Version: 0.2.9 Date: 2024-11-23 Changes: - Destination picker search now also works using the station number assigned by this mod, in the case where several stations have the same name. For example if two stations are called "Pickup: Copper", the buttons in the interface will list them as "Pickup Copper (1/2)" and "Pickup: Copper (2/2)". Searching now allows you to type for example "copper 2" to filter to the 2nd one. - Destination picker search now allows first-letter searching, so if you have a station called "North West Wall Defense", you can now type "nwwd" to filter to it. - Destination picker window can now be closed using Esc/E
Version: 0.2.8 Date: 2024-11-17 Changes: - Fixed changelog so that it works in the games mod manager. Apparently two lines can't be identical. TIL!
Version: 0.2.7 Date: 2024-11-17 Changes: - Added a new button to the destination picker window that closes it until you enter a shuttle again. - Added another new button to the destination picker window that collapses or expands ("minimizes") the window depending on state. The window automatically expands again next time you enter a shuttle.
Version: 0.2.6 Date: 2024-11-16 Changes: - Potentially mitigate multiplayer desync
Version: 0.2.5 Date: 2024-11-15 Changes: - Added minimap preview to station selection buttons in the destination picker. - As a result, the destination picker window is now at least twice as large. - Added new per-player runtime settings for whether or not the filter textbox (a) should recieve focus when the window opens (b) should clear itself automatically when you type a dot-to-go or hit Enter - Hitting Enter in the filter textbox now has the same effect as dot-to-go. (this was not possible when I initially ported this mod a long time ago, they must have added the possibility to react to Enter at some point the past 6-7 years :-P this is why dot-to-go exists at all, haha gg)
Version: 0.2.4 Date: 2024-11-15 Changes: - We now always try to path to the rail entity connected to the station instead of the station itself. This way we can path directly to any station even if it shares its name with lots of other stations.
Version: 0.2.2 Date: 2024-11-14 Changes: - First working release for factorio 2.0. Complete overhaul and simplified. - Shuttle Trains are now their own locomotives. Research them and build them like normal trains. - Removed top left button and added a green button to the standard button bar next to the quick slots. - Ctrl+J (default) and clicking this button has the same function. - Please read the mods readme/description to figure out how it works. - Shuttle Trains can now be called directly to a rail instead of the nearest station - just hover your mouse ("select") a rail just like when you want to mine/deconstruct it and click the button or use the keybinding. - Removed the vehicle grid stuff, removed the equipment stuff. - Added a setting per player to set the color of shuttle trains (default green). Shuttle trains do not inherit color from stations. - Mod should work on all worlds now, but I only tested it on nauvis thus far :-P - Reworked and simplified station selection interface. - Shuttles now play a delightful freely licensed non-attribution HONK sound when called. - Please note that it's still "impossible" (not really, I can hack around it but I've not done so yet) to send a shuttle to a specific selected station if more stations have the exact same name. - Lots of small changes that I can't remember.
Version: 0.1.13 Date: ??? Changes: - 0.16 bump.
Version: 0.1.12 Date: ??? Changes: - Fixed the filter box error when a search starts with ( or [ - When a shuttle-enabled train that only has 1 record arrives at a station in automatic mode, it will be put into manual mode by the mod.
Version: 0.1.11 Date: ??? Changes: - Removed the "Store color" keybinding I added by mistake in 0.1.10. Use my other mod instead, Color Equipment
Version: 0.1.10 Date: ??? Changes: - If your shuttle cant path to the target, it's put into manual mode immediately. - Filter string is restored properly on load. - Added Hidden Names per-user runtime setting. - Update for 0.15.10. - Fixed desync in multiplayer.
Version: 0.1.9 Date: ??? Changes: - Jeez, I hope we're doing with my station list being stupid soon. - Apparently on_entity_renamed doesn't trigger when a name is copy+pasted to another entity
Version: 0.1.8 Date: ??? Changes: - Added per-player mod option to disable dot-to-go filter functionality. - Added per-player mod option whether or not the mod should auto-clear the filter box. - Fixed some UI elements not being created when needed. - Clicking a train station on the map and pressing Ctrl+J will send you there if you are in a shuttle-enabled train.
Version: 0.1.7 Date: ??? Changes: - Hopefully fixed renaming stations. - Added /reset command to reset station list.
Version: 0.1.6 Date: ??? Changes: - Lowered tech requirements and equipment cost to old Shuttle Train levels - Fixed stations not being added when you build a new one, doh!
Version: 0.1.5 Date: ??? Changes: - Added keybinding to call nearest train to nearest - or selected/opened - station, default Ctrl+J. - If we detect FARL, increase its grid size from 2x2 to 4x2 to fit modules from both addons. - Thanks to Nexela for both the above.
Version: 0.1.4 Date: ??? Changes: - Added optional dependency for Opteras VehicleGrid - Changed item order string so that the Shuttle Module is not between Personal Roboport mk1 and 2. - Fixed my fubar logic with equipment grids. - No longer sets the train color to green.
Version: 0.1.3 Date: ??? Changes: - Try to prevent errors in the data stage when we're loaded with mods that behave very badly.
Version: 0.1.2 Date: ??? Changes: - Fix using the filter box dot-action while in a shuttle. - Fix paging logic in the station list - Fix not showing list of stations on game load
Version: 0.1.1 Date: ??? Changes: - Initial release