A competitive Factorio prototype with fixed finite resources, symmetric arena generation, central spectator and penalty islands, multiplayer North/South team selection, dedicated-server-safe player handling, deterministic spawning, shared team research, resource depletion tracking, pollution-driven enemy waves, and admin/player timeout moderation. Battle Credits economy with configurable scoring, live North/South scoreboard, and a player-voted victory target.
Scenarios, maps, and puzzles.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022