Adds more complexity to promethium processing, now rebalanced and customizable!
Mods introducing new content into the game.
Version: 1.2.1 Date: 14, 5, 2025 - Updated support for the Reverse Factory mod. If the mod is present then this mod hides the vanilla promethium science recipe, and redoes the cryogenic science recipe slightly to make it work with the reverse factory. Now when you reverse the promethium it will return the properly updated ingredients as I've found no way to have both recipes exist AND have the reverse process work as needed. If you do not want this behavior (which ONLY happens when Reverse Factory mod is also detected) then use the previous version.
Version: 1.2.1 Date: 30, 4, 2025 - Update data-updates script to alter recipes unlocked by promethium tech in a way that allows other mods to alter the same tech. Thanks to Tuấn Khanh for reporting this. I inherited this bug from the original mod, so a good fix!
Version: 1.2.0 Date: 5, 1, 2025 - MASSIVE rebalance to the entire mod. Making the process better than vanilla, but not EXPONENTIALLY so.
Version: 1.1.1 Date: 2, 1, 2025 - Changed promethium powder icon to one I generated via GROK and resized as I didn't realize the original author used an SE texture. I refuse to require a 20mb mod for one texture.
Version: 1.1.0 Date: 1, 1, 2025 - Removed unneeded starmap mod dependancy. - Tweaked Recipes that required barreled ingredients to ones that do not. holmium solution -> plate Fluorine -> Fluoroketone Cold -> Hot, lossless closed loop - Made the advanced plate research require a lot more science packs. MOAR SCIENCE!
Version: 1.0.2 Date: 2024-12-31 -fixed the flow color for liquid promethium