Factory Refitter


This mod automatically updates constraction with looking throw logistic network, with changes quality.

Utilities
12 hours ago
2.0
173
Logistics Logistic network Manufacturing Storage Blueprints

g Ideas and Suggestions

14 days ago

Suggest a mod that i can add support of myFactory Refitter.

13 days ago

For now i get error "unknown entity name" when is trying to upgrade the belts from "More belts" by keeper317.
Maybe add a blacklist filter so it can ignore entity keywords like "transport" or "belts"
I would also like the support for the standalone series by UltraMurlock https://mods.factorio.com/user/UltraMurlock

13 days ago

For now i get error "unknown entity name" when is trying to upgrade the belts from "More belts" by keeper317.
Maybe add a blacklist filter so it can ignore entity keywords like "transport" or "belts"

Will check this and add fix soon.
And add support for this mod

I would also like the support for the standalone series by UltraMurlock https://mods.factorio.com/user/UltraMurlock

Shouldn't this Supersonic Trains mod be added?

6 days ago

For now i get error "unknown entity name" when is trying to upgrade the belts from "More belts" by keeper317.
Maybe add a blacklist filter so it can ignore entity keywords like "transport" or "belts"
I would also like the support for the standalone series by UltraMurlock https://mods.factorio.com/user/UltraMurlock

Fixed error
Added More belts
Added Standalone mods

6 days ago

I have a question: how are the entities actually placed?
I’m using the Upgradeable Quality mod by Nor017 (https://mods.factorio.com/mod/upgradeable-quality
), and it mentions that entities must have “player creation.” From what I understand, this means the game has to treat them as if the player placed the buildings. I’ve had trouble before with mods that placed items and they weren’t recognized as “player placed" and were not upgraded

6 days ago
(updated 6 days ago)

I have a question: how are the entities actually placed?
I’m using the Upgradeable Quality mod by Nor017 (https://mods.factorio.com/mod/upgradeable-quality
), and it mentions that entities must have “player creation.” From what I understand, this means the game has to treat them as if the player placed the buildings. I’ve had trouble before with mods that placed items and they weren’t recognized as “player placed" and were not upgraded

In game we have 2 ways of placement
1) delete entity and create new one with same parameters and should to set player info and its not depends on materials, just create entity from air
2) blueprinting, we set only targe, game by its own add settings like player/modules/recipes
I use second for not break game rules

New response