Honestly, this feels like every so slightly more than zero effort, because the absolute minimum effort would have just been to do:
| listing my mod + Metal and Stars + rjdunlap's planet mods, instead of listing each and every single dependency
i.e. just listing my mod plus whatever planet mods were missing. Listing every single dependency for every single planet seems like it should have taken so much more time and effort by comparison.
| would it be possible to consolidate other mods' collision layers?
Unfortunately, regarding the collision layer limit, it's not exactly feasible without an insane amount of effort (compared to circumventing the tile effect limit), since each mod uses collision layers in different ways and for different reasons that may or may not be easily collapsed.
The tile-effect limit was easier to work around, because tile-effects are entirely visual, and only affect how a planet looks, rather than being a functional part of the planet (which is how collision layers are used). Many of them could be collapsed without losing too much of the planet's visual appeal (though if necessary, even more can be collapsed; there are some comparison shots of my testing with Gleba on the Foundry discord)
In case you want more information about collision layers, outside of this thread that was previously mentioned for tracking the individual count between planets, you can also check the Foundry discord for more information about attempts to collapse the collision layer count.
| Thanks Kry for all your effort you put in managing x-compatability between planets
Always happy to help! Glad you've been enjoying it; that is some incredible progress!
Though Enable All Planets itself doesn't feature too much in the way of intercompatibility fixes; most of my efforts in that regard are reserved for Redrawn Space Compatibility, in case you've been using that one