Extended Vanilla: Modular Logistics & Robotics


This mod introduces a fully customizable system of logistic items (belts, roboports, etc.) that you can adapt to your playstyle, world progression and modpack. You can change radious of the bot-related structures and recipes ingredients, amounts, results and stats of the belts. Unlock new and better logistics solutions as you explore Space Age, and adapt them to your needs.

Content
10 months ago
2.0
7.37K
Transportation Logistics Trains Logistic network

b Startup crash when present with Loaders Modernized

6 months ago

(this will be posted to both relevant mods)

Game fails to load if Loaders Modernized is present, but the Hyper tier belts are disabled.

Failed to load mods: loaders-modernized/prototypes/entities.lua:243: attempt to index local 'ug_entity' (a nil value)
stack traceback:
loaders-modernized/prototypes/entities.lua:243: in function 'create_entity'
loaders-modernized/data.lua:20: in main chunk

Enabling the belts seems to resolve the issue.

While the crash does seem to fall onto Loaders Modernized (the game even lists it as the offending mod), figured it's best to mention it here as well.

6 months ago

Don't know that mod is or does, but could give a watch if you give me a link to it.
_77

6 months ago

It's a miniloader mod; belts that can directly load into or unload from an inventory in front of it, at belt speed.

https://mods.factorio.com/mod/loaders-modernized

With Hyper belts enabled, it'll dynamically generate a loader at that tier. Same color and speed, all that fun stuff.

6 months ago

Seems cool. :D
Probably the mod doesn't like us creating the belt item to then remove it.

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