Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various enhancements to enemy races. They become tougher as you kill them. Added aerial enemies to all races. Buffed defensive entities and some attacks to balance with high level enemies. Free For All games!! Please visit the mod page or search "ERM -" mods to download the new demo races.

Content
a month ago
1.1
10.8K
Combat Enemies Environment

b No Races appearing when using RSO [Solved]

3 years ago
(updated 3 years ago)

Hi, i downloaded your mod today and also added the zip file for the zerg race into the appropriate mod folder.

when i start a game however, either the game loads with vanilla biters, or it reloads all mods and then throws me into the main menu.
(like here https://prnt.sc/108tl8z )

both mods enabled (rampant nor hardcorio are installed) https://prnt.sc/108tlom

World Mod Settings https://prnt.sc/108tmb8

Do you have any idea what i could do to make it work?

3 years ago

I found the issue myself - RSO overwrites the mod and makes the enemies be vannila again.

is there a way to use both mods?

3 years ago
(updated 3 years ago)

Hi.

I'm not sure at the moment. I have to dig RSO to see whether it's compatible. All units in this mod are set up in data loading phase and most of the unit control and spawn logics are from base game. If RSO overwrite them after data loading phase, I imagine that may not be an easy fix. I'll update here once I have time to take a look RSO.

3 years ago
(updated 3 years ago)

Hi Tinteex

Can you try enable "Use vanilla biter generation" in startup tab and disable "Use RSO biter generation" in map tab for RSO settings? This option combo looks working for me.

When "Use vanilla biter generation" option is off, it kills the base game spawn logics.

New response