Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Preferably use GitHub for bugs, feedback, or suggestions: https://github.com/Aidiakapi/early_construction/issues
Higher quality bots don't self destruct
posted by
gujarat6
20 days ago
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0
last message by
gujarat6
20 days ago
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Spaceage 2.0
posted by
orbital917
2 months ago
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10
last message by
kajmaj87
a month ago
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new bug
posted by
dawwdwa
2 months ago
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0
last message by
dawwdwa
2 months ago
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Balance suggestion
posted by
-DeadlyKitten
2 years ago
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8
last message by
-DeadlyKitten
2 years ago
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Resolved - Early blueprints
posted by
Krauw
4 years ago
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1
last message by
Aidiakapi
4 years ago
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Just wanted to say thanks
posted by
invisus
4 years ago
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1
last message by
Aidiakapi
4 years ago
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Resolved - v1.1 bump?
posted by
invisus
4 years ago
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1
last message by
Aidiakapi
4 years ago
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Invalid - No starting gear
posted by
jeepxjbodo
4 years ago
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1
last message by
Aidiakapi
4 years ago
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Invalid - Armor unequippable, missing research
posted by
Shadow0013HUN
4 years ago
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1
last message by
Aidiakapi
4 years ago
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Invalid - Nanobots & Statistics
posted by
tonyvione
4 years ago
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3
last message by
Aidiakapi
4 years ago
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Implemented - Using the early bots in a regular roboport
posted by
Nirahiel
5 years ago
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2
last message by
Nirahiel
5 years ago
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Resolved - Deconstruction planner doesn't return items.
posted by
Vandhal
5 years ago
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3
last message by
Vandhal
5 years ago
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Resolved - No Script event on_robot_built_entity
posted by
muppet9010
5 years ago
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2
last message by
Aidiakapi
5 years ago
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Answered - How is it different Nanobots: Early Bots
posted by
Kravchenko32
5 years ago
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5
last message by
Aidiakapi
5 years ago
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