Disaster Core Belts


Introduces belt engines which consume energy to move connected belts

Content
a day ago
2.0
114
Logistics Circuit network Power
Owner:
tordalor
Source:
https://github.com/Oxion/disastercore-belts
Homepage:
https://github.com/Oxion/disastercore-belts
License:
Disaster Core Custom License
Created:
24 days ago
Latest Version:
1.4.0 (a day ago)
Factorio version:
2.0
Downloaded by:
114 users

Disaster Core Belts

Factorio 2.0 mod that introduces belt engines which consume energy to move connected belts

Full preview with animations at mod github page

Features

  • [Version 1.1.0] Variable speed of belt-like entities in a belt-like entities section depending on the ratio of engine power to the power required by the section; you can trade speed for section size.
  • Belt-like entities (belt, underground-belt, splitter) no longer move by themselves; to make them move, a Belt Engine must be connected to the side of the belt-like entities section
  • Belts working state can't be controlled by circuit network (reading content of the belts by circuit network is available)
  • New stat for belt-like entities Drive resistance - defines how much resistance one unit of belt-like entity adds to belt-like entities section that must be overcome by Belt engine to make section move
  • New entity type Belt engine with stats Energy usage and Power are required to be placed near belt-like entities to make them move

  • Circuit network can control working state of the Belt engine and with it the state of the connected belt-like entities section
  • Mod introduces new term belt-like entities section - logically continuous connected collection of the belt-like entities (of the same tier - optionally since 1.3.0) which must be powered by belt engines to move
  • One belt-like entities section supports up to 3 Belt engine, each consecutive belt engine provides half of the power of the previous (if there are more than 3 engines, the top 3 by power are picked)
  • Mod adds util entity type section-divider that allows split belt line to smaller sections
  • Minor change in the starting technology tree: the logistics node now opens access to the first Belt engine (which depends on steam power and electronics), and the research unlock trigger was changed to crafting 10 transport belts
  • [Version 1.4.0] New tool Beltlikes sections overlay provides info about hovered belt-like entities section

Mod integration into existing save

Important Back up your save before loading it with this mod.
- First load triggers a one-time migration (beltlike revaluation). This can take a while ... ~45s on a save with ~150k beltlike entities.
Recommended: run the first load in singleplayer, save, then use that save for multiplayer.
- After migration, all belts stop until you connect belt engines to their sections.

Optional — skip beltlike revaluation

Useful for large factories if you want to keep belts running and add belt engines and section dividers gradually instead of everything stopping at once.

  • Enable the startup setting Initialization: Skip beltlike revaluation for existing save (Mod settings → Startup).
  • To run revaluation later, the host can use the command /disastercore-belts_force_revaluate.