Diesel Trains deprecated


Adds a locomotive for using light oil or heavy oil as fuel. Factorio 0.18 continuation of the old Diesel Locomotive mod. Compatible with both the original Diesel Locomotive mod as well as the 0.18 fix by archiehalliwell.

Content
3 years ago
0.18 - 1.1
1.68K
Trains

b Variation in characteristics in railway mods with Krastorio 2

2 years ago

Good afternoon! I am writing this message to a few rail mod developers in the hope that someone will respond to it.

I tried to put together some amazing rail mods within the framework of a single concept of Space Exploration + Krastorio 2 and found a terrible inconsistency and inconsistency in the characteristics of locomotives and cars, including regarding the equipment grid.

For example:
The weight of ordinary Krastorio 2 locomotives is several times, or even 10 times higher than more advanced versions from other mods.
equipment grid of locomotives Krastorio 2 12x12 and wagons 6x12. In other mods, there is either nothing, or much less.
The rest of the characteristics dance no less.

I, unfortunately, am not a programmer, but these mods ideally diversify the railway and logistics aspect of the game in all directions, especially within Space Research + Krastorio 2. Therefore, I propose to work out a single system for integrating the characteristics and research of railway transport for all these mods within the framework of Space Exploration + Krastorio 2 .

This can be done individually by adjusting your own mod.

And you can make an add-on, or a fork, in cases where the developer, for some reason, abandoned his mod and does not respond to messages

Here is a list of mods for which I propose to make a single integration:
Realistic_Electric_Trains_1.1_fix https://mods.factorio.com/mod/Realistic_Electric_Trains_fix
Battery-Electric Train https://mods.factorio.com/mod/BatteryElectricTrain
Bob's Logistics modhttps://mods.factorio.com/mod/boblogistics
Bob Logistic Krastorio2 Nuclear Locomotive https://mods.factorio.com/mod/BobLogisticKrastorio2NuclearLocomotive
Krastorio 2 - Additional Locomotives https://mods.factorio.com/mod/Krastorio2-more-locomotives
Space trains https://mods.factorio.com/mod/space-trains
Armored Train (Turret Wagons) https://mods.factorio.com/mod/Armored-train
Diesel Trains https://mods.factorio.com/query/Diesel%20Trains?version=1.1
Cargo Ships https://mods.factorio.com/mod/cargo-ships
Cargo ships rescale https://mods.factorio.com/mod/cargo-ships-rescale

Attached to the message is a screenshot showing a unified structure for the development of railway transport https://ibb.co/QQxP0GH

Thanks! I will be glad to any response!

1 year, 11 months ago

As a modder, and as someone who actually was supporting the diesel locomotive before taking a hiatus and the current person created a fork, I would say that things like increased loco/wagon weight and addition of grids is something that the mod changing these should be taking into account.

Mods like this one should do their work in creating new locomotives as early as possible (data.lua), while other mods that want to modify weight and grids should do it no earlier than data-updates.lua, possibly even data-final-fixes.lua, and should loop through all available train entities vs working only with vanilla.

Just my 2 cents.

New response