Total conversion overhaul, no compatibility with any major mod (yet)!
FYI, this is my first mod ever, so don't expect it to be balanced or well-made. This is just a fun thing I've been working on, because I like seeing new overhauls pop up.
Currently doesn't feature much, but it is playable until the end of the tech tree (iron processing and glassworking).
For now, it has a single science pack, 4 new resources (technically 3, because I renamed calcite and completely modified the uses), a bunch of new machines and recipes, custom tech tree, a lot of intermediates and a little complexity.
Due to me not having any experience in 3d modelling whatsoever, I need to rely on open-source graphics from others.
Mods I used assets from (I mostly made sure it's okay to use, if not tell me so.):
Krastorio 2, Exotic Industries, Periodic Madness, brevvens mods, Angels, The Factory Must Grow and probably more that I forgot about.
Specific people I used assets from are:
Hurricane (figma: https://www.figma.com/proto/y1IQG08ZG2jIeJ5sTyF4MP/Factorio-Buildings) - Buildings
malcolmriley (github: https://github.com/malcolmriley) - Textures
If anyone decides to play this mod, then please tell me your suggestions and problems in the discussions, as I am really open on making the mod fun for everyone. I'm browsing the factorio mod page almost daily!