This mod makes it possible to transit items via the circuit network using energy.
Mods introducing new content into the game.
Version: 1.2.3 Date: 2023-07-21 Changes: - Added better migration that attempts to recover filters from old entities.
Version: 1.2.2 Date: 2023-07-20 Changes: - Storage Network code has been altered to handle large networks as well as multiple networks in a much faster manner. - Ticks between updates has been dropped in favour of the new processing per tick system.
Version: 1.2.1 Date: 12. 06. 2022 Bugfixes: - Clicking 0 Threshold Item link: https://github.com/Pouka-dev/re_storage_energistics/issues/7. Changes: - I found one other bug, when in auto save action we have gui of this mod and we closing the game after. We have a gui buggy. Please you can open other interface or chest of this mod for close buggy GUI or presse 'N'
Version: 1.2.0 Date: 20. 09. 2021 Bugfixes: - Only network in good statement appear in network gui. Changes: - Management of transfert items - Adding inpur filed in interface gui for trigger call transfert items. By default is 20% of amount requested. - In setting mod, tick rate minimum value is 25. But low tick increase lag. - adaptation using Warehousing and py industrie mod. buffer chest equals interface (Re:Storage Network) and basic equals storage chest (Re:Storage Network).
Version: 1.1.2 Date: 05. 09. 2021 Bugfixes: - Copy/Paste settings and blueprint
Version: 1.1.1 Date: 03. 09. 2021 Changes: - Circuit network research changing for Easy mode.
Version: 1.1.0 Date: 03. 09. 2021 Changes: - Adding startup settings. Two choice for difficulty mode, Normal or Easy. Choice change recipes and technologies
Version: 1.0.1 Date: 03. 09. 2021 Bugfixes: - Fix prerequisites technologie Changes: - Adding player mod option for readonly mode for storage chest default value
Version: 1.0.0 Date: 27. 08. 2021 Bugfixes: - Gui code for selection with interface - Fix some error for 1.1.38 Factorio version Changes: - Release for Factorio version 1.1.38
Version: 0.9.2 Date: 04. 07. 2018 Bugfixes: - Network selection dropdown in overview window was sorted backwards internally - Settings were not updating when changed mid-game, and were locked to the values set when map was created. Changes: - Gui code overhaul. Greatly improved idle(no gui shown) peformance, improved active performance - Reworked event processing to increase performance
Version: 0.9.1 Date: 27. 06. 2018 Bugfixes: - Energy buffers can now charge from accumulators. - Fixed opening equipment grid caused a crash. - Restored partial transfer support. If network does not have power to transfer full request, request is reduced until power requirements met. - Network overview is now closed when hitting escape. Thanks for the tip npo6ka! Changes: - Changed provider and requester chest names for clarity. - Chunk distance calculation now include a check for neighbor chunks. If chunk is neighbor, no additional power is required.
Version: 0.9.0 Date: 24. 06. 2018 Changes: - Initial release.