DARK:Storage Energistics


This mod makes it possible to transit items via the circuit network using energy.

Content
1 year, 5 months ago
1.1
235
Logistics Logistic network Circuit network Storage

Changelog

Version: 1.2.3
Date: 2023-07-21
  Changes:
    - Added better migration that attempts to recover filters from old entities.
Version: 1.2.2
Date: 2023-07-20
  Changes:
    - Storage Network code has been altered to handle large networks as well as multiple networks in a much faster manner.
    - Ticks between updates has been dropped in favour of the new processing per tick system.
Version: 1.2.1
Date: 12. 06. 2022
  Bugfixes:
    - Clicking 0 Threshold Item link: https://github.com/Pouka-dev/re_storage_energistics/issues/7.
  Changes:
    - I found one other bug, when in auto save action we have gui of this mod and we closing the game after. We have a gui buggy. Please you can open other interface or chest of this mod for close buggy GUI or presse 'N'
Version: 1.2.0
Date: 20. 09. 2021
  Bugfixes:
    - Only network in good statement appear in network gui.
  Changes:
    - Management of transfert items
    - Adding inpur filed in interface gui for trigger call transfert items. By default is 20% of amount requested.
    - In setting mod, tick rate minimum value is 25. But low tick increase lag.
    - adaptation using Warehousing and py industrie mod. buffer chest equals interface (Re:Storage Network) and basic equals storage chest (Re:Storage Network).
Version: 1.1.2
Date: 05. 09. 2021
  Bugfixes:
    - Copy/Paste settings and blueprint
Version: 1.1.1
Date: 03. 09. 2021
  Changes:
    - Circuit network research changing for Easy mode.
Version: 1.1.0
Date: 03. 09. 2021
  Changes:
    - Adding startup settings. Two choice for difficulty mode, Normal or Easy. Choice change recipes and technologies
Version: 1.0.1
Date: 03. 09. 2021
  Bugfixes:
    - Fix prerequisites technologie
  Changes:
    - Adding player mod option for readonly mode for storage chest default value
Version: 1.0.0
Date: 27. 08. 2021
  Bugfixes:
    - Gui code for selection with interface
    - Fix some error for 1.1.38 Factorio version
  Changes:
    - Release for Factorio version 1.1.38
Version: 0.9.2
Date: 04. 07. 2018
  Bugfixes:
    - Network selection dropdown in overview window was sorted backwards internally
    - Settings were not updating when changed mid-game, and were locked to the values set when map was created.
  Changes:
    - Gui code overhaul. Greatly improved idle(no gui shown) peformance, improved active performance
    - Reworked event processing to increase performance
Version: 0.9.1
Date: 27. 06. 2018
  Bugfixes:
    - Energy buffers can now charge from accumulators.
    - Fixed opening equipment grid caused a crash.
    - Restored partial transfer support. If network does not have power to transfer full request, request is reduced until power requirements met.
    - Network overview is now closed when hitting escape. Thanks for the tip npo6ka!
  Changes:
    - Changed provider and requester chest names for clarity.
    - Chunk distance calculation now include a check for neighbor chunks. If chunk is neighbor, no additional power is required.
Version: 0.9.0
Date: 24. 06. 2018
  Changes:
    - Initial release.